完美笨重畸怪
灵柩
怪物类型: 构造体
召唤构造体
每 450 点护甲使攻击伤害提高 8%
增强周围构造体,使其伤害提高 100%,攻击和施法速度加快 30%
右键点击该物品以产生灵柩。
Perfect Hulking Miscreation
完美笨重畸怪 RobotArgusHigh /8
名字显示物品素质
DropLevel 81
BaseType Perfect Hulking Miscreation
BaseType 完美笨重畸怪
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/RobotArgusHigh
IconArt/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse
ReferenceCommunity Wiki
完美笨重畸怪
构造体
每 450 点护甲都使攻击伤害提高 8%
Perfect Hulking Miscreation
幽魂Y
标签animal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement
生命
375%
护甲
+100%
异常状态临界值
375%
抗性
20 20 20 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 21
攻击间隔
1.785 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
AzmeriRobotArgus
Metadata
RobotArgusHigh__
等级
68
生命
24,125
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.785
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
AzmeriArgusMeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 30%
攻击伤害: 30%
攻击间隔: 1.785 秒
对你的敌人无情痛击。
攻击伤害总降 70%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 75%
攻击伤害: 75%
攻击间隔: 1.785 秒
冷却时间: 10 秒
攻击伤害总降 25%
is area damage [1]
EGAzmeriRobotArgusOverchargeBuff
可触发, 法术
施放间隔: 1.333 秒
冷却时间: 15 秒
EGAzmeriRobotArgusActivationWave
可触发, 法术
施放间隔: 1.333 秒
冷却时间: 12 秒
SSMAzmeriRobotArgusItsRainingMannequins
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
技能可重复施放 4
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTAzmeriRobotArgusPhysAsExtraLightning
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusHigh__"] = {
    name = "Perfect Hulking Miscreation",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "AzmeriArgusMeleeAtAnimationSpeed",
        "SSMAzmeriRobotArgusItsRainingMannequins",
        "ABTTAzmeriRobotArgusPhysAsExtraLightning",
        "GAAzmeriRobotArgusSlam",
        "EGAzmeriRobotArgusActivationWave",
        "EGAzmeriRobotArgusOverchargeBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriArgusMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriRobotArgusItsRainingMannequins"] = {
    name = "SSMAzmeriRobotArgusItsRainingMannequins",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriRobotArgusPhysAsExtraLightning"] = {
    name = "ABTTAzmeriRobotArgusPhysAsExtraLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriRobotArgusSlam"] = {
    name = "GAAzmeriRobotArgusSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusActivationWave"] = {
    name = "EGAzmeriRobotArgusActivationWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusOverchargeBuff"] = {
    name = "EGAzmeriRobotArgusOverchargeBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
每 450 点护甲都使攻击伤害提高 8%
IdAzmeriRobotArgusAttackDamagePerArmour2
FamilyAttackDamagePer450Armour
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • attack damage +% per 450 physical damage reduction rating Min: 8 Max: 8 全域
  • Craft Tagsdamage attack
    Edit

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