完美審判之魂
屍體
怪物種類: 不死
召喚骷髏
發射迫擊砲
製造混沌奉獻
製造火焰奉獻
友方骷髏攻擊造成額外火焰和混沌傷害
施放紀律
右鍵點擊此物品來製造屍體。
Perfect Judgemental Spirit
完美審判之魂 GoddessHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 81 |
BaseType | Perfect Judgemental Spirit |
BaseType | 完美審判之魂 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/GoddessHigh |
Icon | Art/2DItems/Currency/Azmeri/GoddessOfJusticeCorpse |
Reference | Community Wiki |
完美審判之魂
不死
Perfect Judgemental Spirit
幽魂 | Y |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead |
生命
203%
生命轉為護盾
100%
異常狀態臨界值
203%
抗性
20 20 20 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
AzmeriGoddess
Metadata
GoddessHigh
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,060
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
13,060
冰緩
41
感電
41
易碎
234
焦灼
41
殘喘
114
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriGoddessSpiritMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 572.2 至 858.3 火焰傷害
發射 +5 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
發射 +5 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
AzmeriGoddessSummonSkeletonGhostflame
法術, 投射物, 法術可重複, 可觸發
施放時間: 0.25 秒
冷卻時間: 20 秒
技能重複施放 3 次
造成 180.5 至 270.7 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 180.5 至 270.7 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AzmeriGoddessOfferingOfJudgement
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2045.9 基本火焰傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
AzmeriGoddessOfferingOfJudgementChaos
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 545.6 基本混沌傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
AzmeriGoddessBeam
法術, 範圍, 傷害, 範圍法術
女神光束
施放時間: 1 秒
冷卻時間: 18 秒
每秒造成 2045.9 基本火焰傷害
+3 秒基礎持續時間
disable skill repeats [1]
is area damage [1]
+3 秒基礎持續時間
disable skill repeats [1]
is area damage [1]
ABTTAzmeriGoddessAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
附加 143.4 至 239 混沌傷害
附加 191.2 至 286.7 火焰傷害
附加 191.2 至 286.7 火焰傷害
AzmeriGoddessDiscipline
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
紀律
施放時間: 1 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的能量護盾和增加能量護盾回復率。
你與附近的隊友獲得 255.4 額外能量護盾
你和附近友方獲得增加 30% 能量護盾充能率
active skill area of effect radius +% final [50]
你和附近友方獲得增加 30% 能量護盾充能率
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { } Targetable { } Render { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GoddessHigh"] = { name = "Perfect Judgemental Spirit", life = 2.03, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "AzmeriGoddessDiscipline", "AzmeriGoddessSpiritMortar", "AzmeriGoddessOfferingOfJudgement", "AzmeriGoddessOfferingOfJudgementChaos", "AzmeriGoddessSummonSkeletonGhostflame", "AzmeriGoddessBeam", "ABTTAzmeriGoddessAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessDiscipline"] = { name = "Discipline", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_maximum_energy_shield", "active_skill_area_of_effect_radius_+%_final", "energy_shield_recharge_rate_+%", }, levels = { [1] = {1, 50, 30, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessSpiritMortar"] = { name = "AzmeriGoddessSpiritMortar", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 5, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessOfferingOfJudgement"] = { name = "AzmeriGoddessOfferingOfJudgement", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessOfferingOfJudgementChaos"] = { name = "AzmeriGoddessOfferingOfJudgementChaos", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessSummonSkeletonGhostflame"] = { name = "AzmeriGoddessSummonSkeletonGhostflame", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "number_of_projectiles_override", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 76, 25, 3, -25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGoddessBeam"] = { name = "Goddess Beam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriGoddessAura"] = { name = "ABTTAzmeriGoddessAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.60000002384186, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }