Espírito Julgador Perfeito
Cadáver
Categoria do Monstro: Morto-vivo
Convoca Esqueletos
Dispara Morteiros
Cria Oferendas de Caos
Cria Oferendas de Fogo
Esqueletos aliados causam danod e fogo e caos adicionais com ataques
Conjura Disciplina
Clique com o botão direito neste item para criar seu cadáver.
Perfect Judgemental Spirit
Espírito Julgador Perfeito GoddessHigh /8
NomeExibir Descrições Completas
DropLevel 81
BaseType Perfect Judgemental Spirit
BaseType Espírito Julgador Perfeito
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GoddessHigh
IconArt/2DItems/Currency/Azmeri/GoddessOfJusticeCorpse
ReferenceCommunity Wiki
Espírito Julgador Perfeito
Morto-vivo
Perfect Judgemental Spirit
SpectreY
TagsConjurador, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead
Vida
203%
Energy Shield From Life
100%
Ailment Threshold
203%
Resistência
20 20 20 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
130%
Type
AzmeriGoddess
Metadata
GoddessHigh
Nível
68
Vida
13,060
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
AzmeriGoddessSpiritMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 572.2 a 858.3 de Dano de Fogo
Dispara +5 Projéteis
Velocidade de Conjuração reduzida em 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
AzmeriGoddessSummonSkeletonGhostflame
Spell, Projectile, Multicastable, Triggerable
Tempo de Conjuração: 0.25 seg
Recarga: 20 seg
Habilidades se Repetem 3 Vezes mais
Causa 180.5 a 270.7 de Dano de Fogo
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AzmeriGoddessOfferingOfJudgement
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 6 segundos
base is projectile [1]
is area damage [1]
AzmeriGoddessOfferingOfJudgementChaos
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 545.6 de Dano de Caos Base por segundo
Duração base é de 6 segundos
base is projectile [1]
is area damage [1]
AzmeriGoddessBeam
Spell, Area, Damage, AreaSpell
Raio da Deusa
Tempo de Conjuração: 1 seg
Recarga: 18 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 3 segundos
disable skill repeats [1]
is area damage [1]
ABTTAzmeriGoddessAura
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
143.4 a 239 de Dano de Caos Adicional
191.2 a 286.7 de Dano de Fogo Adicional
AzmeriGoddessDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Disciplina
Tempo de Conjuração: 1 seg
Recarga: 0.5 seg
Conjura uma aura que concede escudo de energia adicional e velocidade de recarga de escudo de energia aumentada para você e seus aliados.
Você e aliados próximos ganham 255.4 de Escudo de Energia adicional
Você e Aliados próximos ganham 30% de Velocidade de Recarga de Escudo de Energia aumentada
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Animated
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
}

Targetable
{
}

Render
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GoddessHigh"] = {
    name = "Perfect Judgemental Spirit",
    life = 2.03,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriGoddessDiscipline",
        "AzmeriGoddessSpiritMortar",
        "AzmeriGoddessOfferingOfJudgement",
        "AzmeriGoddessOfferingOfJudgementChaos",
        "AzmeriGoddessSummonSkeletonGhostflame",
        "AzmeriGoddessBeam",
        "ABTTAzmeriGoddessAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessDiscipline"] = {
    name = "Discipline",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_maximum_energy_shield",
        "active_skill_area_of_effect_radius_+%_final",
        "energy_shield_recharge_rate_+%",
    },
    levels = {
        [1] = {1, 50, 30, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSpiritMortar"] = {
    name = "AzmeriGoddessSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_cast_speed_+%",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 5, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgement"] = {
    name = "AzmeriGoddessOfferingOfJudgement",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgementChaos"] = {
    name = "AzmeriGoddessOfferingOfJudgementChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSummonSkeletonGhostflame"] = {
    name = "AzmeriGoddessSummonSkeletonGhostflame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 76, 25, 3, -25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessBeam"] = {
    name = "Goddess Beam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriGoddessAura"] = {
    name = "ABTTAzmeriGoddessAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.60000002384186, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}