完美針恐怖
屍體
怪物種類: 惡魔
投擲物理投射物
增加 100% 穿刺效果
持有者增加 10% 穿刺效果
右鍵點擊此物品來製造屍體。
Perfect Needle Horror
完美針恐怖 BarrageDemonHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 81 |
BaseType | Perfect Needle Horror |
BaseType | 完美針恐怖 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BarrageDemonHigh |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss3Corpse |
Reference | Community Wiki |
完美針恐怖
惡魔
增加 100% 穿刺效果
Perfect Needle Horror
幽魂 | Y |
---|---|
標籤 | 法術, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
生命
300%
護甲
+40%
閃避
+60%
異常狀態臨界值
300%
抗性
0 52 52 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
150%
Model Size
125%
類型
AzmeriBarrageDemon
Metadata
BarrageDemonHigh_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
40,306
閃避
7,582
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.65
經驗值
15,383
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriBarrageDemonSpineProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.65 秒
造成 30% 更多物理傷害
增加 90% 投射物速度
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
增加 90% 投射物速度
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
AzmeriBarrageDemonRainOfSpines
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 142.5%
攻擊傷害: 142.5%
攻擊間隔: 1.65 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 42.5% 更多攻擊傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
AzmeriBarrageDemonSpinestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 410 至 615.1 物理傷害
+4 秒基礎持續時間
每 0.09 秒撞擊一次
基礎範圍為 1 米
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
+4 秒基礎持續時間
每 0.09 秒撞擊一次
基礎範圍為 1 米
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BarrageDemonHigh_"] = { name = "Perfect Needle Horror", life = 3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.65, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "AzmeriBarrageDemonRainOfSpines", "AzmeriBarrageDemonSpinestorm", "AzmeriBarrageDemonSpineProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonRainOfSpines"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 1.425, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpineProjectile"] = { name = "AzmeriBarrageDemonSpineProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 100% 穿刺效果
Id | AzmeriBarrageDemonImpaleEffect |
---|---|
Family | ImpaleEffect |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical |