致命之眼
野獸
每秒受到等同 6% 最大生命的混沌傷害
Pestilent Vision
幽魂N
標籤animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
生命
126%
護甲
+20%
閃避
+40%
異常狀態臨界值
126%
抗性
0 85 0 0
傷害
154%
命中
140%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
140%
Model Size
150%
類型
BigRhoaBoss
Metadata
RhoaBossSpectralMinion
等級
68
生命
8,106
護甲
34,548
閃避
6,635
能量護盾
0
傷害
575
法術傷害
575
命中
406
攻擊間隔
1.395
經驗值
14,357
異常狀態臨界值
8,106
冰緩
26
感電
26
易碎
145
焦灼
26
殘喘
71
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 3 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
不會暴擊
最大衝鋒距離時增加 50% 敵人暈眩時間
最大衝擊距離擊中時造成 40% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTauntUnique
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 3 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
不會暴擊
最大衝鋒距離時增加 100% 敵人暈眩時間
最大衝擊距離擊中時造成 100% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaBossSpectralMinion"] = {
    name = "Pestilent Vision",
    life = 1.26,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1.4,
    skillList = {
        "RhoaShieldCharge",
        "RhoaShieldChargeTauntUnique",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTauntUnique"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
每秒受到等同 6% 最大生命的混沌傷害
IdMonsterAuraEnemyLifeDegen2_
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    退化光環
    範圍: 50
    敵人持續受到混沌傷害
    每秒受到等同 6% 最大生命的混沌傷害
    Degeneration Aura
    Edit

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