성가신 로아
야수
1초마다 최대 생명력의 6%를 카오스 피해로 받음
Pestilent Vision
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
생명력
126%
방어구
+20%
회피
+40%
Ailment Threshold
126%
저항
0 85 0 0
Damage
154%
정확도
140%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
경험치
140%
Model Size
150%
Type
BigRhoaBoss
Metadata
RhoaBossSpectralMinion
레벨
68
생명력
8,106
방어구
34,548
회피
6,635
에너지 보호막
0
Damage
575
주문 피해
575
정확도
406
Attack Time
1.395
경험치
14,357
Ailment Threshold
8,106
Chill
26
Shock
26
Brittle
145
Scorch
26
Sap
71
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.395 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 3 초
상대에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
치명타가 발생하지 않음
최대 돌진 거리에서 적의 기절 지속시간 50% 증가
최대 돌진 거리에서 명중 시 피해 40% 증폭
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTauntUnique
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 3 초
상대에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
치명타가 발생하지 않음
최대 돌진 거리에서 적의 기절 지속시간 100% 증가
최대 돌진 거리에서 명중 시 피해 100% 증폭
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaBossSpectralMinion"] = {
    name = "Pestilent Vision",
    life = 1.26,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1.4,
    skillList = {
        "RhoaShieldCharge",
        "RhoaShieldChargeTauntUnique",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTauntUnique"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
1초마다 최대 생명력의 6%를 카오스 피해로 받음
IdMonsterAuraEnemyLifeDegen2_
FamilyMonsterAura
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 Global
  • Craft Tagschaos_damage damage chaos
    퇴화 오라
    적용 반경: 50
    적들에게 지속 카오스 피해 부여
    1초마다 최대 생명력의 6%를 카오스 피해로 받음
    Degeneration Aura
    Edit

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