Profecía Perandus Rampage
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Visión Pestilente
Pestilent Vision

Visión Pestilente

SpectreN
Area
Modbase chaos damage % of maximum life taken per minute [360]
Tagsinsect_blood, beast, not_int
Damage154%
Vida126%
Ailment Threshold126%
Daño de golpe crítico5%
TypeBigRhoaBoss
Attack Distance6 ~ 18
Attack Time1.395 Second
Damage Spread20%
Armadura+20%
Evasión+40%
Precisión+140%

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

RhoaShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [30]
shield charge extra distance [30]
shield charge end slide distance [41]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second

RhoaShieldChargeTauntUnique
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [100]
shield charge damage +% maximum [100]
shield charge extra distance [20]
shield charge end slide distance [62]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Visión Pestilente402542047.81.39596001951811967008500

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

RhoaShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [30]
shield charge extra distance [30]
shield charge end slide distance [41]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second

RhoaShieldChargeTauntUnique
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [100]
shield charge damage +% maximum [100]
shield charge extra distance [20]
shield charge end slide distance [62]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Visión Pestilente360531826.71.39579811731011123008500

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

RhoaShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [35]
shield charge extra distance [30]
shield charge end slide distance [41]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second

RhoaShieldChargeTauntUnique
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [100]
shield charge damage +% maximum [100]
shield charge extra distance [20]
shield charge end slide distance [62]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Visión Pestilente278981450.31.3955378135949593008500

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

RhoaShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [35]
shield charge extra distance [30]
shield charge end slide distance [41]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second

RhoaShieldChargeTauntUnique
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [100]
shield charge damage +% maximum [100]
shield charge extra distance [20]
shield charge end slide distance [62]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Visión Pestilente207261081.91.3953422100187946008500

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

RhoaShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [40]
shield charge extra distance [30]
shield charge end slide distance [41]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second

RhoaShieldChargeTauntUnique
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
shield charge stun duration +% maximum [100]
shield charge damage +% maximum [100]
shield charge extra distance [20]
shield charge end slide distance [62]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Visión Pestilente15075802.51.395217073526553008500
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShieldCharge 3TargetNotMediumNear CanWalkThere
ShieldCharge 3TargetNotInRange=50 OnlyLastTarget CanWalkThere
MasterGrantBuff100ForceTargetSelf AllyNearMe
Move -1ForceTargetVariable=variable::nest IsAtOrAboveState=(state::nest_rage, 1) IsBelowState=(state::aggro, 1) NoPlayersWithinXUnitsOfMe=60

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
02500
05500
08500
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaBossSpectralMinion"] = {
    name = "Pestilent Vision",
    life = 1.26,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1.4,
    skillList = {
        "RhoaShieldCharge",
        "RhoaShieldChargeTauntUnique",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 50, 100, 30, 41, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0, 50, 80, 30, 41, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0, 50, 70, 30, 41, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0, 50, 60, 30, 41, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0, 50, 50, 30, 41, 0, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0, 50, 45, 30, 41, 0, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0, 50, 40, 30, 41, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0, 50, 35, 30, 41, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0, 50, 30, 30, 41, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTauntUnique"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 100, 100, 20, 62, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}