物理反彈之靈
physical damage taken % to deal to attacker [14]
PhysReflectopus
幽魂Y
標籤animal_claw_weapon, aura_bearer, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
生命
10000%
異常狀態臨界值
10000%
抗性
0 0 0 0
傷害
10000%
命中
500%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
1.005 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
TestSpawn
Metadata
TestPhysReflect
等級
68
生命
643,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
37,355
法術傷害
37,355
命中
1,450
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
643,335
冰緩
2,034
感電
2,034
易碎
11,509
焦灼
2,034
殘喘
5,620
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 37355
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/TestPhysReflect"] = {
    name = "PhysReflectopus",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
physical damage taken % to deal to attacker [14]
IdMonsterAuraPhysicalThorns1
Name物理反射光環
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level40 (Effective: 32)
Stats
  • physical damage taken % to deal to attacker Min: 14 Max: 14 全域
  • Craft Tagsphysical_damage damage physical
    物理反射光環
    範圍: 36
    周圍友方反射物理傷害
    physical damage taken % to deal to attacker [14]
    Physical Reflection Aura
    Edit

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