物理反彈之靈
physical damage taken % to deal to attacker [14]
PhysReflectopus
幽魂Y
標籤animal_claw_weapon, aura_bearer, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
生命
10000%
異常狀態臨界值
10000%
抗性
0 0 0 0
傷害
10000%
命中
500%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
1.005 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
TestSpawn
Metadata
TestPhysReflect
等級
68
生命
643,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
37,355
法術傷害
37,355
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
643,335
冰緩
2,034
感電
2,034
易碎
11,509
焦灼
2,034
殘喘
5,620
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 37355
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/TestPhysReflect"] = {
    name = "PhysReflectopus",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
physical damage taken % to deal to attacker [14]
IdMonsterAuraPhysicalThorns1
Name物理反射光環
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level40 (Effective: 32)
Stats
  • physical damage taken % to deal to attacker Min: 14 Max: 14 全域
  • Craft Tagsphysical_damage damage physical
    物理反射光環
    範圍: 36
    周圍友方反射物理傷害
    physical damage taken % to deal to attacker [14]
    Physical Reflection Aura
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.