肉食毒蠍
野獸
種類: 海妖
屬類: 蜘蛛
科類: 洞窟
增加 100% 中毒持續時間
擊中時使目標中毒
Predatory Scorpion
幽魂Y
地區瓦斯提里荒漠, 幻景綠洲, 永恆實驗室, 荒漠流沙, 荒漠流沙, 違禁掘坑, 卡蘭德迷湖
標籤beast, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_harbinger_minion, not_int, physical_affinity, puncturing_weapon, spider
Packs
  • 瓦斯提里荒漠: 肉食毒蠍, 漆黑毒蠍
  • 幻景綠洲: 肉食毒蠍, 漆黑毒蠍
  • 永恆實驗室: 肉食毒蠍, 漆黑毒蠍
  • 沙地毒蠍, 漆黑毒蠍, 肉食毒蠍
  • 生命
    150%
    護甲值
    +50%
    異常狀態臨界值
    150%
    抗性
    30 0 0 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    ScorpionLarge
    Metadata
    BlackScorpionLarge
    等級
    81
    生命
    38,098
    護甲值
    118,976
    閃避值
    7,362
    傷害
    1,204
    法術傷害
    1,204
    命中
    960
    攻擊間隔
    1.5
    經驗值
    19,295
    召喚物生命
    7,386
    召喚物傷害
    1,009
    異常狀態臨界值
    38,098
    冰緩
    120
    感電
    120
    易碎
    682
    焦灼
    120
    殘喘
    333
    Phys Convert Ele
    300%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 963–1445
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ScorpionBurrow
    攻擊, 範圍
    基本傷害: 963–1445
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成33%更少傷害
    active skill area of effect radius +% final [-70]
    emerge speed +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scorpion/BlackScorpionLarge"] = {
        name = "Predatory Scorpion",
        life = 1.5,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ScorpionBurrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScorpionBurrow"] = {
        name = "ScorpionBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison 混沌 異常狀態
    肉食毒蠍
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    Predatory Scorpion
    幽魂Y
    標籤beast, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_harbinger_minion, not_int, physical_affinity, puncturing_weapon, spider
    Packs
  • 漆黑毒蠍, 肉食毒蠍
  • 生命
    150%
    護甲值
    +50%
    異常狀態臨界值
    150%
    抗性
    30 0 0 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    ScorpionLarge
    Metadata
    BlackScorpionLargeHellscape
    等級
    68
    生命
    9,650
    護甲值
    43,185
    閃避值
    4,739
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    2,093
    召喚物傷害
    447
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ScorpionBurrow
    攻擊, 範圍
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成33%更少傷害
    active skill area of effect radius +% final [-70]
    emerge speed +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scorpion/BlackScorpionLargeHellscape"] = {
        name = "Predatory Scorpion",
        life = 1.5,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ScorpionBurrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScorpionBurrow"] = {
        name = "ScorpionBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison 混沌 異常狀態
    肉食毒蠍
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    Predatory Scorpion
    幽魂Y
    標籤beast, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_harbinger_minion, not_int, physical_affinity, puncturing_weapon, spider
    生命
    150%
    護甲值
    +50%
    異常狀態臨界值
    150%
    抗性
    30 0 0 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    ScorpionLarge
    Metadata
    BlackScorpionLargeShakari
    等級
    68
    生命
    9,650
    護甲值
    43,185
    閃避值
    4,739
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    2,093
    召喚物傷害
    447
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ScorpionBurrow
    攻擊, 範圍
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成33%更少傷害
    active skill area of effect radius +% final [-70]
    emerge speed +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Scorpion/Scorpion"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Scorpion/Scorpion"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scorpion/BlackScorpionLargeShakari"] = {
        name = "Predatory Scorpion",
        life = 1.5,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ScorpionBurrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScorpionBurrow"] = {
        name = "ScorpionBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison 混沌 異常狀態
    Edit

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