普莫迪斯
野獸
增加 25% 最大生命
增加 20% 角色體型
monster uses shockwave text [1]
monster no map drops [1]
增加 20% 角色體型
monster uses shockwave text [1]
monster no map drops [1]
Primordius
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
生命
288%
異常狀態臨界值
288%
抗性
0 85 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
BeastBossTalisman
Metadata
BeastBossTalisman
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,528
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.095
經驗值
18,459
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TalismanGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 7 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
造成 80% 更多傷害
55% 更少攻擊速度
active skill area of effect radius +% final [150]
is area damage [1]
55% 更少攻擊速度
active skill area of effect radius +% final [150]
is area damage [1]
TalismanBeastFlameBreath
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 範圍, 法術可重複, 可觸發, 冰冷, 冰緩區域, 可齊射, 範圍法術
寒霜滲透
暴擊率: 5%
施放時間: 0.8 秒
射出一個寒冰投射物,在接觸到敵人或到達目標區域時會爆炸,造成範圍傷害和製造會造成冰冷持續傷害的冰緩區域。此冰緩區域會蔓延至附近的敵人,直到它的持續時間結束。
每秒造成 274.7 基本火焰傷害
+6 秒基礎持續時間
造成 1008 至 1512 火焰傷害
增加 4% 施放速度
增加 20% 投射物速度
基礎範圍為 1.5 米
基礎二段範圍為 1.5 米
base is projectile [1]
+6 秒基礎持續時間
造成 1008 至 1512 火焰傷害
增加 4% 施放速度
增加 20% 投射物速度
基礎範圍為 1.5 米
基礎二段範圍為 1.5 米
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastBossTalisman"] = { name = "Primordius", life = 2.88, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "TalismanGroundSlam", "MeleeAtAnimationSpeedUnique", "TalismanBeastFlameBreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {60, -55, 150, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {80, -55, 150, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanBeastFlameBreath"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 600, 6000, 20, 15, 15, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, 800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 0, 1100, 6000, 20, 15, 15, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 1400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2, 1800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2, 2000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2, 2200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2, 2700, 6000, 20, 15, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2, 3000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2, 3400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2, 3900, 6000, 20, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2, 4400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2, 4800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2, 5200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2, 5892, 6000, 20, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2, 9800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4, 10886, 6000, 20, 15, 15, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4, 12284, 6000, 20, 15, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 4, 13684, 6000, 20, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 4, 15082, 6000, 20, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4, 16480, 6000, 20, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4, 18098, 6000, 20, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4, 19716, 6000, 20, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 4, 21332, 6000, 20, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 4, 22950, 6000, 20, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 4, 24568, 6000, 20, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6, 26186, 6000, 20, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6, 27802, 6000, 20, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 6, 29420, 6000, 20, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 6, 31038, 6000, 20, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 6, 32656, 6000, 20, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 6, 34274, 6000, 20, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 6, 35892, 6000, 20, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 6, 37000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 6, 40000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
增加 25% 最大生命
增加 20% 角色體型
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | TalismanBeastBossShockwaveDaemon |
---|---|
Family | TalismanMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
monster uses shockwave text [1]
Id | MonsterUsesShockwaveText |
---|---|
Family | MonsterUsesShockwaveText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |