ไพรมอร์เดียส
สัตว์ร้าย
เพิ่มพลังชีวิตสูงสุด 25%
เพิ่มขนาดของตัวละคร 20%
monster uses shockwave text [1]
monster no map drops [1]
เพิ่มขนาดของตัวละคร 20%
monster uses shockwave text [1]
monster no map drops [1]
Primordius
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, นักเวท, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
พลังชีวิต
288%
Ailment Threshold
288%
ค่าต้านทาน
0 85 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
100%
Type
BeastBossTalisman
Metadata
BeastBossTalisman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
18,528
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
1.095
ค่าประสบการณ์
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TalismanGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
คูลดาวน์: 7 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายให้กับศัตรูโดยเพิ่มโอกาสที่จะสร้างสถานะ มึนงง และมีโอกาสสร้างสถานะ มึนงง เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 80%
ลดความเร็วในการโจมตี อีก 55%
active skill area of effect radius +% final [150]
is area damage [1]
ลดความเร็วในการโจมตี อีก 55%
active skill area of effect radius +% final [150]
is area damage [1]
TalismanBeastFlameBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
น้ำแข็งคืบคลาน (Creeping Frost)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
ยิงกระสุนน้ำแข็งที่จะระเบิดเมื่อกระทบหรือถึงพื้นที่เป้าหมาย สร้างความเสียหาย พื้นที่ และสร้าง พื้นที่หนาวเย็น ที่สร้างความเสียหาย น้ำแข็ง ต่อเนื่อง ให้กับศัตรูที่อยู่บนพื้นที่ พื้นที่นี้จะค่อยๆ คืบคลานเข้าหาศัตรูที่อยู่ใกล้จนกว่าระยะเวลาของมันจะหมดลง
สร้างความเสียหาย ไฟ พื้นฐาน 274.7 ต่อวินาที
ระยะเวลาพื้นฐาน 6 วินาที
สร้างความเสียหาย ไฟ 1008 ถึง 1512
เพิ่มความเร็วในการร่าย 4%
เพิ่มความเร็วกระสุน 20%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base is projectile [1]
ระยะเวลาพื้นฐาน 6 วินาที
สร้างความเสียหาย ไฟ 1008 ถึง 1512
เพิ่มความเร็วในการร่าย 4%
เพิ่มความเร็วกระสุน 20%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastBossTalisman"] = { name = "Primordius", life = 2.88, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "TalismanGroundSlam", "MeleeAtAnimationSpeedUnique", "TalismanBeastFlameBreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {60, -55, 150, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {80, -55, 150, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanBeastFlameBreath"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 600, 6000, 20, 15, 15, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, 800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 0, 1100, 6000, 20, 15, 15, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 1400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2, 1800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2, 2000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2, 2200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2, 2700, 6000, 20, 15, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2, 3000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2, 3400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2, 3900, 6000, 20, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2, 4400, 6000, 20, 15, 15, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2, 4800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2, 5200, 6000, 20, 15, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2, 5892, 6000, 20, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2, 9800, 6000, 20, 15, 15, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4, 10886, 6000, 20, 15, 15, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4, 12284, 6000, 20, 15, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 4, 13684, 6000, 20, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 4, 15082, 6000, 20, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4, 16480, 6000, 20, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4, 18098, 6000, 20, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4, 19716, 6000, 20, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 4, 21332, 6000, 20, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 4, 22950, 6000, 20, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 4, 24568, 6000, 20, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6, 26186, 6000, 20, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6, 27802, 6000, 20, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 6, 29420, 6000, 20, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 6, 31038, 6000, 20, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 6, 32656, 6000, 20, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 6, 34274, 6000, 20, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 6, 35892, 6000, 20, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 6, 37000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 6, 40000, 6000, 20, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
เพิ่มพลังชีวิตสูงสุด 25%
เพิ่มขนาดของตัวละคร 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | TalismanBeastBossShockwaveDaemon |
---|---|
Family | TalismanMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
monster uses shockwave text [1]
Id | MonsterUsesShockwaveText |
---|---|
Family | MonsterUsesShockwaveText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |