預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
異教祭侍
Profane Acolyte

異教祭侍(Profane Acolyte)

幽魂N
地區
詞綴monster penalty against minions damage +% final vs player minions [-30]
標籤bones, undead, skeleton, cultist
傷害180%
生命300%
Energy Shield From Life100%
Ailment Threshold300%
暴擊率5%
類型RaisedSkeletonKitavaCasterBelfry
攻擊距離6 ~ 8
攻擊間隔1.995 秒
傷害分佈20%
命中+100%

KitavaMinionProjectileSpellMinion
monster projectile variation []
造成 465.1697.6 物理傷害
projectile spread radius [0]
skill visual scale +% [-50]

base_is_projectile 法術 投射物 技能可齊射 可觸發
施放時間: 0.9 秒

RaisedSkeletonCasterBelfryMagmaOrb
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 20293044 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
減少 66% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 1.17 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84異教祭侍431293424.11.99522857161618548228572020200

KitavaMinionProjectileSpellMinion
monster projectile variation []
造成 424.9637.3 物理傷害
projectile spread radius [0]
skill visual scale +% [-50]

base_is_projectile 法術 投射物 技能可齊射 可觸發
施放時間: 0.9 秒

RaisedSkeletonCasterBelfryMagmaOrb
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 18522778 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
減少 66% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 1.17 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82異教祭侍386283053.91.99519002141987945190022020200

KitavaMinionProjectileSpellMinion
monster projectile variation []
造成 354.1531.2 物理傷害
projectile spread radius [0]
skill visual scale +% [-50]

base_is_projectile 法術 投射物 技能可齊射 可觸發
施放時間: 0.9 秒

RaisedSkeletonCasterBelfryMagmaOrb
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 15412311 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
減少 66% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 1.17 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78異教祭侍298902425.41.99512804109406852128042020200

KitavaMinionProjectileSpellMinion
monster projectile variation []
造成 281.2421.8 物理傷害
projectile spread radius [0]
skill visual scale +% [-50]

base_is_projectile 法術 投射物 技能可齊射 可觸發
施放時間: 0.9 秒

RaisedSkeletonCasterBelfryMagmaOrb
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 12201831 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
減少 66% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 1.17 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73異教祭侍222071809.91.99581477872567681472020200

KitavaMinionProjectileSpellMinion
monster projectile variation []
造成 222.4333.7 物理傷害
projectile spread radius [0]
skill visual scale +% [-50]

base_is_projectile 法術 投射物 技能可齊射 可觸發
施放時間: 0.9 秒

RaisedSkeletonCasterBelfryMagmaOrb
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 963.11445 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
減少 66% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 1.17 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68異教祭侍1615213431.99551665642468151662020200
MonsterProjectileSpell 30
FireMortar80ForceTargetXUnitsInFront=20 EnemyNearTarget
FireMortar40ForceTargetXUnitsInFront=20 EnemyMediumNearTarget
FireMortar20ForceTargetXUnitsInFront=20 EnemyNotFarFromTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
}

Stats
{
	set_minion_dies_when_parent_deleted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/minion_epk/minion.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/minion_death/miniondeath.ao"
}

Animated
{
	on_emerge_pit_02_offset =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/minion_death/miniondeath.ao, root );
		HideMeshSegments( axeShape, glowShape, staff2Shape );
	"

	on_event_pop_weapon_fx_for_emerge_pit_02_offset = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Belfry/RaisedSkeletonKitavaStaffBelfry/staff_effect.epk );"
	on_event_pop_weapon_for_emerge_pit_02_offset = "ShowMeshSegments( axeShape, glowShape, staff2Shape );"

	on_emerge_pit_03_offset =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/minion_death/miniondeath.ao, root );
		HideMeshSegments( axeShape, glowShape, staff2Shape );
	"

	on_event_pop_weapon_fx_for_emerge_pit_03_offset = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Belfry/RaisedSkeletonKitavaStaffBelfry/staff_effect.epk );"
	on_event_pop_weapon_for_emerge_pit_03_offset = "ShowMeshSegments( axeShape, glowShape, staff2Shape );"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonKitavaCasterBelfry"] = {
    name = "Profane Acolyte",
    life = 3,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "RaisedSkeletonCasterBelfryMagmaOrb",
        "KitavaMinionProjectileSpellMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RaisedSkeletonCasterBelfryMagmaOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.15,
    incrementalEffectiveness = 0.0355,
    description = "Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "fire_mortar_second_hit_damage_+%_final",
        "base_cast_speed_+%",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 0, -66, 4, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaMinionProjectileSpellMinion"] = {
    name = "KitavaMinionProjectileSpellMinion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.32,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_visual_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {23, 0.8, 1.2, 0, -50, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1},  },
        [2] = {23, 0.6, 0.9, 0, -50, levelRequirement = 67, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}