怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedSkull
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkull"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedSkullGhostly
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkullGhostly"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedRaven
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedRaven"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedBloodRaven
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedBloodRaven"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
130%
類型
SummonedSkull
Metadata
SummonedBees
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false } Render { selection_height_override = 125.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedBees"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedEye
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedEye"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkull
Metadata
MonsterSummonedSkull
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkull"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkull
Metadata
MonsterSummonedSkullGhostly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostly"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead |
生命
300%
異常狀態臨界值
300%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkullDelve
Metadata
MonsterSummonedSkullGhostlyDelve
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostlyDelve"] = { name = "Raging Spirit", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkull
Metadata
MonsterSummonedRaven
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedRaven"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkull
Metadata
MonsterSummonedBloodRaven
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBloodRaven"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
cannot have affliction mods [1]
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
130%
類型
MonsterSummonedSkull
Metadata
MonsterSummonedBees
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false } Render { selection_height_override = 125.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBees"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
50% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
攻擊附加 4 至 5 物理傷害
40% 更多攻擊速度
Raging Spirit
幽魂 | Y |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40
40
40
20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
MonsterSummonedSkull
Metadata
GhostflameRagingSpiritCowardsTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
0
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/GhostflameRagingSpiritCowardsTrial"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為火焰傷害
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedSkullCelestial_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkullCelestial_"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怒炎之靈
創造物
100% 物理傷害轉換為火焰傷害
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
攻擊附加 4 至 5 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
216%
異常狀態臨界值
216%
抗性
40
40
40
20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedArcaneEye
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
0
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/SummonedSkull/SummonedSkull" Stats { set_damage_hit_effect_index = 24 }
Object Type Codes
version 2 extends "Metadata/Monsters/SummonedSkull/SummonedSkull"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedArcaneEye"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 物理傷害轉換為火焰傷害
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
攻擊附加 4 至 5 物理傷害
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.