怒炎之靈
生物
100% 物理傷害轉換為火焰傷害
攻擊附加 45 物理傷害
cannot have affliction mods [1]
40% 更多攻擊速度
Raging Spirit
幽魂N
標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
生命
216%
異常狀態臨界值
216%
抗性
40 40 40 20
傷害
102%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SummonedSkull
Metadata
SummonedSkull
IsSummoned
Y
等級
68
生命
13,896
護甲
28,790
閃避
4,739
能量護盾
0
傷害
381
法術傷害
381
命中
986
攻擊間隔
0.57
經驗值
12,306
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
SumonRagingSpiritMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 305–457
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SummonedSkull"] = {
    name = "Raging Spirit",
    life = 2.16,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.02,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SumonRagingSpiritMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SumonRagingSpiritMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% 物理傷害轉換為火焰傷害
IdRagingSpiritConvertPhysToFire
FamilyFireDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedSkullGhostly
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedSkullGhostly"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedRaven
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedRaven"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedBloodRaven
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedBloodRaven"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    SummonedSkull
    Metadata
    SummonedBees
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
    	selection_height_override = 125.0
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedBees"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedEye
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedEye"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkull
    Metadata
    MonsterSummonedSkull
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkull"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkull
    Metadata
    MonsterSummonedSkullGhostly
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostly"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    monster no map drops [1]
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead
    生命
    300%
    異常狀態臨界值
    300%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkullDelve
    Metadata
    MonsterSummonedSkullGhostlyDelve
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostlyDelve"] = {
        name = "Raging Spirit",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkull
    Metadata
    MonsterSummonedRaven
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedRaven"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkull
    Metadata
    MonsterSummonedBloodRaven
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBloodRaven"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    MonsterSummonedSkull
    Metadata
    MonsterSummonedBees
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
    	selection_height_override = 125.0
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBees"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    50% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    40% 更多攻擊速度
    Raging Spirit
    幽魂Y
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    180%
    異常狀態臨界值
    180%
    抗性
    40 40 40 20
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.855 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    MonsterSummonedSkull
    Metadata
    GhostflameRagingSpiritCowardsTrial
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    290
    攻擊間隔
    0.855
    經驗值
    12,306
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 0.855 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/GhostflameRagingSpiritCowardsTrial"] = {
        name = "Raging Spirit",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterSummonedElementalFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedSkullCelestial_
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedSkullCelestial_"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    怒炎之靈
    生物
    100% 物理傷害轉換為火焰傷害
    攻擊附加 45 物理傷害
    cannot have affliction mods [1]
    40% 更多攻擊速度
    Raging Spirit
    幽魂N
    標籤bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    生命
    216%
    異常狀態臨界值
    216%
    抗性
    40 40 40 20
    傷害
    102%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.57 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SummonedSkull
    Metadata
    SummonedArcaneEye
    IsSummoned
    Y
    等級
    68
    生命
    13,896
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    381
    法術傷害
    381
    命中
    986
    攻擊間隔
    0.57
    經驗值
    12,306
    異常狀態臨界值
    13,896
    冰緩
    44
    感電
    44
    易碎
    249
    焦灼
    44
    殘喘
    121
    SumonRagingSpiritMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 305–457
    暴擊率: 5%
    攻擊間隔: 0.57 秒
    用強大的攻擊擊倒敵人。

    Object Type

    version 2
    extends "Metadata/Monsters/SummonedSkull/SummonedSkull"
    
    Stats
    {
    	set_damage_hit_effect_index = 24
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SummonedSkull/SummonedSkull"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedArcaneEye"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% 物理傷害轉換為火焰傷害
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    攻擊附加 45 物理傷害
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 全域
  • attack minimum added physical damage Min: 4 Max: 4 全域
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 40% 更多攻擊速度
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    Edit

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