Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedSkull
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkull"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedSkullGhostly
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkullGhostly"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedRaven
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedRaven"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedBloodRaven
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedBloodRaven"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
130%
Type
SummonedSkull
Metadata
SummonedBees
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false } Render { selection_height_override = 125.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedBees"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedEye
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedEye"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkull
Metadata
MonsterSummonedSkull
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkull"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkull
Metadata
MonsterSummonedSkullGhostly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostly"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead |
Vie
300%
Ailment Threshold
300%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkullDelve
Metadata
MonsterSummonedSkullGhostlyDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,300
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedSkullGhostlyDelve"] = { name = "Raging Spirit", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkull
Metadata
MonsterSummonedRaven
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedRaven"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkull
Metadata
MonsterSummonedBloodRaven
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedRaven.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBloodRaven"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, fast_movement, is_unarmed, medium_height, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
130%
Type
MonsterSummonedSkull
Metadata
MonsterSummonedBees
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedBees.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false } Render { selection_height_override = 125.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterSummonedSkull/MonsterSummonedBees"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
40% Davantage de Vitesse d'attaque
Ajoute 4 à 5 Dégâts physiques aux Attaques
40% Davantage de Vitesse d'attaque
Raging Spirit
Spectre | Y |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MonsterSummonedSkull
Metadata
GhostflameRagingSpiritCowardsTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/GhostflameRagingSpiritCowardsTrial"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedSkullCelestial_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkullCelestial_"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit enragé
Fabrication
100% des Dégâts physiques sont Convertis en Dégâts de feu
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ajoute 4 à 5 Dégâts physiques aux Attaques
cannot have affliction mods [1]
40% Davantage de Vitesse d'attaque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
Vie
216%
Ailment Threshold
216%
Résistance
40 40 40 20
Damage
102%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SummonedSkull
Metadata
SummonedArcaneEye
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,896
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
381
Dégâts des sorts
381
Précision
986
Attack Time
0.57
Expérience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SumonRagingSpiritMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 305–457
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
Object Type
version 2 extends "Metadata/Monsters/SummonedSkull/SummonedSkull" Stats { set_damage_hit_effect_index = 24 }
Object Type Codes
version 2 extends "Metadata/Monsters/SummonedSkull/SummonedSkull"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedArcaneEye"] = { name = "Raging Spirit", life = 2.16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.02, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SumonRagingSpiritMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SumonRagingSpiritMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | RagingSpiritConvertPhysToFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ajoute 4 à 5 Dégâts physiques aux Attaques
Id | RagingSpiritAddedPhys |
---|---|
Family | PhysicalDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |