枯骨裂齒獸
不死
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Maw
幽魂N
地區絕望深淵
標籤abyssal, bludgeoning_weapon, bone_armour, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
生命
300%
護甲
+25%
閃避
+25%
異常狀態臨界值
300%
抗性
30 30 30 20
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
130%
類型
SkeletonCannonAbyss
Metadata
SkeletonCannonAbyssLichMinion
等級
68
生命
19,300
護甲
35,988
閃避
5,924
能量護盾
0
傷害
336
法術傷害
336
命中
290
攻擊間隔
1.8
經驗值
25,638
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
SkeletonCannonProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 269–403
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.8 秒
冷卻時間: 3.5 秒
造成 60% 更少攻擊傷害
base is projectile [1]
monster projectile variation [29]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowslam.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssLichMinion"] = {
    name = "Risen Maw",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "SkeletonCannonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonProjectile"] = {
    name = "SkeletonCannonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 全域
  • maximum spirit charges Min: 0 Max: 0 全域
  • monster spirit charges are infinite Min: 0 Max: 0 全域
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域