Auferstandener Schlund
Untot
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Maw
SpectreN
AreaAbgründige Tiefen
Tagsabyssal, bludgeoning_weapon, bone_armour, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Leben
300%
Rüstung
+25%
Ausweichen
+25%
Ailment Threshold
300%
Widerstand
30 30 30 20
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
130%
Type
SkeletonCannonAbyss
Metadata
SkeletonCannonAbyssLichMinion
Stufe
68
Leben
19,300
Rüstung
35,988
Ausweichen
5,924
Energieschild
0
Damage
336
Zauberschaden
336
Genauigkeit
290
Attack Time
1.8
Erfahrung
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
SkeletonCannonProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 269–403
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.8 Sek.
Abklingzeit: 3.5 Sek.
Verursacht 60% weniger Angriffsschaden
base is projectile [1]
monster projectile variation [29]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowslam.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssLichMinion"] = {
    name = "Risen Maw",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "SkeletonCannonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonProjectile"] = {
    name = "SkeletonCannonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global