腐化蔭屍
不死
undead description [1]
monster no map drops [1]
Rotting Corrupted
幽魂Y
標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • 腐化之初始, 腐化遺骸, 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 生命
    108%
    護甲
    +50%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    StrIntMissionZombie1
    等級
    68
    生命
    6,948
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    6,948
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 471–874
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie1"] = {
        name = "Rotting Corrupted",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 腐化蔭屍
    不死
    undead description [1]
    monster no map drops [1]
    Rotting Corrupted
    幽魂Y
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 腐化之初始, 腐化遺骸, 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 生命
    108%
    護甲
    +50%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    StrIntMissionZombie2
    等級
    68
    生命
    6,948
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    6,948
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 471–874
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie2"] = {
        name = "Rotting Corrupted",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 腐化蔭屍
    不死
    undead description [1]
    monster no map drops [1]
    Rotting Corrupted
    幽魂Y
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 腐化之初始, 腐化遺骸, 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 腐化蔭屍, 腐化蔭屍, 腐化蔭屍
  • 生命
    108%
    護甲
    +50%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    StrIntMissionZombie3
    等級
    68
    生命
    6,948
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    6,948
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 471–874
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie3"] = {
        name = "Rotting Corrupted",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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