腐化阴尸
亡灵
undead description [1]
monster no map drops [1]
monster no map drops [1]
Rotting Corrupted
幽魂 | Y |
---|---|
标签 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
生命
108%
异常状态临界值
108%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
100%
类型
Zombie
Metadata
StrIntMissionZombie1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 471–874
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷却时间: 4.5 秒
基础持续时间为 0.75 秒
MonsterWaitVeryShort
冷却时间: 1 秒
基础持续时间为 0.5 秒
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie1"] = { name = "Rotting Corrupted", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
腐化阴尸
亡灵
undead description [1]
monster no map drops [1]
monster no map drops [1]
Rotting Corrupted
幽魂 | Y |
---|---|
标签 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
生命
108%
异常状态临界值
108%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
100%
类型
Zombie
Metadata
StrIntMissionZombie2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 471–874
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷却时间: 4.5 秒
基础持续时间为 0.75 秒
MonsterWaitVeryShort
冷却时间: 1 秒
基础持续时间为 0.5 秒
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie2"] = { name = "Rotting Corrupted", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
腐化阴尸
亡灵
undead description [1]
monster no map drops [1]
monster no map drops [1]
Rotting Corrupted
幽魂 | Y |
---|---|
标签 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
生命
108%
异常状态临界值
108%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
100%
类型
Zombie
Metadata
StrIntMissionZombie3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 471–874
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷却时间: 4.5 秒
基础持续时间为 0.75 秒
MonsterWaitVeryShort
冷却时间: 1 秒
基础持续时间为 0.5 秒
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/StrIntMissionZombie3"] = { name = "Rotting Corrupted", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.