斯卡沃反芻鳥群
惡魔
monster base type attack cast speed +% and damage -% final [11]
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
增加 % 物品掉落稀有度
monster no map drops [1]
stance movement speed +% final [100]
Saqawine Retch Flockmate
幽魂N
標籤animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, red_blood, slow_movement
Packs
  • 斯卡沃反芻鳥, 斯卡沃反芻鳥群, 斯卡沃食屍反芻鳥
  • 生命
    720%
    生命轉為護盾
    50%
    閃避
    +20%
    異常狀態臨界值
    720%
    抗性
    0 40 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.11 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    95%
    類型
    KiwethBestiaryMinion2
    Metadata
    KiwethBestiaryMinion2
    等級
    68
    生命
    46,320
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    403
    法術傷害
    403
    命中
    0
    攻擊間隔
    1.11
    經驗值
    18,459
    異常狀態臨界值
    46,320
    冰緩
    146
    感電
    146
    易碎
    829
    焦灼
    146
    殘喘
    405
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinion2"] = {
        name = "Saqawine Retch Flockmate",
        life = 7.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 投射物傷害
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 全域
  • display monster uses far shot text Min: 1 Max: 1 全域
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 全域
  • Craft Tagsdamage
    增加 % 物品掉落稀有度
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    斯卡沃反芻鳥群
    惡魔
    monster base type attack cast speed +% and damage -% final [11]
    增加 20% 投射物傷害
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    增加 % 物品掉落稀有度
    monster no map drops [1]
    stance movement speed +% final [100]
    Saqawine Retch Flockmate
    幽魂N
    地區斯卡沃的棲地
    標籤animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • 斯卡沃的棲地: 斯卡沃反芻鳥群, 斯卡沃食屍反芻鳥
  • 生命
    720%
    生命轉為護盾
    50%
    閃避
    +20%
    異常狀態臨界值
    720%
    抗性
    0 40 0 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.11 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    95%
    類型
    KiwethBestiaryMinion2
    Metadata
    KiwethBestiaryMinion2BossPack
    等級
    70
    生命
    56,439
    護甲
    33,714
    閃避
    5,081
    能量護盾
    0
    傷害
    455
    法術傷害
    455
    命中
    0
    攻擊間隔
    1.11
    經驗值
    19,296
    異常狀態臨界值
    56,439
    冰緩
    178
    感電
    178
    易碎
    1,010
    焦灼
    178
    殘喘
    493
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 364–546
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinion2BossPack"] = {
        name = "Saqawine Retch Flockmate",
        life = 7.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 投射物傷害
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 全域
  • display monster uses far shot text Min: 1 Max: 1 全域
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 全域
  • Craft Tagsdamage
    增加 % 物品掉落稀有度
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    Edit

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