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Saqawaler Herdenwürger
Dämon
IconEnemyResistanceCold
monster base type attack cast speed +% and damage -% final [11]
20% erhöhter Projektilschaden
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
stance movement speed +% final [100]
Saqawine Retch Flockmate
Spectre
Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, red_blood, slow_movement
Packs
  • Saqawaler Würger, Saqawaler Herdenwürger, Aasfressender Saqawaler Würger
  • Leben
    720%
    Energy Shield From Life
    50%
    Ausweichen
    +20%
    Ailment Threshold
    720%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    108%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    95%
    Type
    KiwethBestiaryMinion2
    Metadata
    KiwethBestiaryMinion2
    Stufe
    68
    Leben
    46,320
    Rüstung
    28,790
    Ausweichwert
    5,687
    Energieschild
    22,057
    Damage
    403
    Zauberschaden
    403
    Genauigkeit
    580
    Attack Time
    1.11
    Erfahrung
    18,459
    Minion Life
    10,047
    Minion Energy Shield
    4,784
    Minion Damage
    322
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 323484
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinion2"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Flockmate",
        life = 7.2,
        energyShield = 0.5,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    20% erhöhter Projektilschaden
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Nicht skalierbarer Wert
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsSchaden
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Nicht skalierbarer Wert
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsGeschwindigkeit
    Saqawaler Herdenwürger
    Dämon
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    20% erhöhter Projektilschaden
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    stance movement speed +% final [100]
    Saqawine Retch Flockmate
    Spectre
    AreaSaqawals Schlafplatz
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • Saqawals Schlafplatz: Saqawaler Herdenwürger, Aasfressender Saqawaler Würger
  • Leben
    720%
    Energy Shield From Life
    50%
    Ausweichen
    +20%
    Ailment Threshold
    720%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    108%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    95%
    Type
    KiwethBestiaryMinion2
    Metadata
    KiwethBestiaryMinion2BossPack
    Stufe
    70
    Leben
    56,439
    Rüstung
    33,714
    Ausweichwert
    6,097
    Energieschild
    24,973
    Damage
    455
    Zauberschaden
    455
    Genauigkeit
    628
    Attack Time
    1.11
    Erfahrung
    19,296
    Minion Life
    12,025
    Minion Energy Shield
    5,321
    Minion Damage
    366
    Ailment Threshold
    56,439
    Chill
    178
    Shock
    178
    Brittle
    1,010
    Scorch
    178
    Sap
    493
    Phys Convert Ele
    250%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 364546
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinion2BossPack"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Flockmate",
        life = 7.2,
        energyShield = 0.5,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    20% erhöhter Projektilschaden
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Nicht skalierbarer Wert
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsSchaden
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Nicht skalierbarer Wert
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsGeschwindigkeit
    Edit

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