夜影學者
人形
Shadow Scholar
幽魂N
標籤cultist, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon
生命
182%
生命轉為護盾
50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
140%
Model Size
85%
類型
AxisClericCultistShadow
Metadata
BlackguardClericKitavaShadow
等級
68
生命
11,709
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
534
法術傷害
534
命中
290
攻擊間隔
1.455
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
DoubleStrikeMeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlackguardClericKitavaShadow/raise_spectre/raise_spectre_kitava.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/Cleric/BlackguardClericKitavaShadow"] = {
    name = "Shadow Scholar",
    life = 1.82,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "DoubleStrikeMeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}