Erudito de sombra
Humanoide
Shadow Scholar
SpectreN
Tagscultist, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon
Vida
182%
Energy Shield From Life
50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
140%
Model Size
85%
Type
AxisClericCultistShadow
Metadata
BlackguardClericKitavaShadow
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.455
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
DoubleStrikeMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlackguardClericKitavaShadow/raise_spectre/raise_spectre_kitava.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/Cleric/BlackguardClericKitavaShadow"] = {
    name = "Shadow Scholar",
    life = 1.82,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "DoubleStrikeMeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}