顢頇巨獸
人形
Shambling Goliath
幽魂 | Y |
---|---|
標籤 | bludgeoning_weapon, 法術, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, no_pantheon_mod, physical_affinity, red_blood, sanctum_monster, very_slow_movement |
生命
350%
異常狀態臨界值
350%
抗性
35 35 35 20
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SanctumGoliath
Metadata
Titan
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
22,517
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
22,517
冰緩
71
感電
71
易碎
403
焦灼
71
殘喘
197
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalGoliathBloodSiphon
法術
施放時間: 3 秒
冷卻時間: 14 秒
SOVaalGoliathBloodBalls
可觸發, 法術
施放時間: 1 秒
GTVaalGoliathBloodBalls
可觸發, 法術
施放時間: 1 秒
EGVaalGoliathBloodBallExplode
可觸發, 法術
施放時間: 1 秒
GSVaalGoliathBloodBallExplosionSanctum
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 82.74 至 124.1 物理傷害
base sanctum damage [12]
is area damage [1]
base sanctum damage [12]
is area damage [1]
GSVaalGoliathTendrilsSanctum
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 155.2 至 232.7 物理傷害
base sanctum damage [15]
is area damage [1]
base sanctum damage [15]
is area damage [1]
GAVaalGoliathSlamSanctum
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 120%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 20% 更多攻擊傷害
100% 更多範圍效果
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]
100% 更多範圍效果
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Titan"] = { name = "Shambling Goliath", life = 3.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum", "EASVaalGoliathBloodSiphon", "SOVaalGoliathBloodBalls", "GTVaalGoliathBloodBalls", "EGVaalGoliathBloodBallExplode", "GSVaalGoliathBloodBallExplosionSanctum", "GSVaalGoliathTendrilsSanctum", "GAVaalGoliathSlamSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalGoliathBloodSiphon"] = { name = "EASVaalGoliathBloodSiphon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOVaalGoliathBloodBalls"] = { name = "SOVaalGoliathBloodBalls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVaalGoliathBloodBalls"] = { name = "GTVaalGoliathBloodBalls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGVaalGoliathBloodBallExplode"] = { name = "EGVaalGoliathBloodBallExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalGoliathBloodBallExplosionSanctum"] = { name = "GSVaalGoliathBloodBallExplosionSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalGoliathTendrilsSanctum"] = { name = "GSVaalGoliathTendrilsSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathSlamSanctum"] = { name = "GAVaalGoliathSlamSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_sanctum_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 30, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }