Golias Cambaleante
Humanóide
Shambling Goliath
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Conjurador, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, no_pantheon_mod, physical_affinity, red_blood, sanctum_monster, very_slow_movement |
Vida
350%
Ailment Threshold
350%
Resistência
35 35 35 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
SanctumGoliath
Metadata
Titan
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,517
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalGoliathBloodSiphon
Spell
Tempo de Conjuração: 3 seg
Recarga: 14 seg
SOVaalGoliathBloodBalls
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTVaalGoliathBloodBalls
Triggerable, Spell
Tempo de Conjuração: 1 seg
EGVaalGoliathBloodBallExplode
Triggerable, Spell
Tempo de Conjuração: 1 seg
GSVaalGoliathBloodBallExplosionSanctum
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 82.74 a 124.1 de Dano Físico
base sanctum damage [12]
is area damage [1]
base sanctum damage [12]
is area damage [1]
GSVaalGoliathTendrilsSanctum
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 155.2 a 232.7 de Dano Físico
base sanctum damage [15]
is area damage [1]
base sanctum damage [15]
is area damage [1]
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.5 seg
Recarga: 6 seg
Causa 20% mais Dano de Ataque
100% mais Área de Efeito
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]
100% mais Área de Efeito
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Titan"] = { name = "Shambling Goliath", life = 3.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum", "EASVaalGoliathBloodSiphon", "SOVaalGoliathBloodBalls", "GTVaalGoliathBloodBalls", "EGVaalGoliathBloodBallExplode", "GSVaalGoliathBloodBallExplosionSanctum", "GSVaalGoliathTendrilsSanctum", "GAVaalGoliathSlamSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalGoliathBloodSiphon"] = { name = "EASVaalGoliathBloodSiphon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOVaalGoliathBloodBalls"] = { name = "SOVaalGoliathBloodBalls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVaalGoliathBloodBalls"] = { name = "GTVaalGoliathBloodBalls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGVaalGoliathBloodBallExplode"] = { name = "EGVaalGoliathBloodBallExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalGoliathBloodBallExplosionSanctum"] = { name = "GSVaalGoliathBloodBallExplosionSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalGoliathTendrilsSanctum"] = { name = "GSVaalGoliathTendrilsSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathSlamSanctum"] = { name = "GAVaalGoliathSlamSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_sanctum_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 30, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }