噴濺毒蛇
野獸
不能被擊退
25% 更少攻擊速度
Spitting Serpent
幽魂N
標籤animal_claw_weapon, beast, 法術, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast
生命
300%
異常狀態臨界值
300%
抗性
0 0 0 0
傷害
170%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
UltimatumSerpent
Metadata
SnakeHeadProjectile_
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
635
法術傷害
635
命中
0
攻擊間隔
1.005
經驗值
20,510
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 508–762
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumSnakeBurrow
冷卻時間: 6 秒
+1 秒基礎持續時間
UltimatumSnakeEmerge
攻擊
基本傷害: 508–762
暴擊率: 5%
攻擊間隔: 1.005 秒
造成 20% 更少傷害
MPSUltimatumSnakeProjectileBasic
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
造成 224.4336.5 閃電傷害
投射物穿透全部目標
50% 閃電傷害轉換為混沌傷害
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EASUltimatumSnakeMultiSpit
法術
施放時間: 2.8 秒
冷卻時間: 5 秒
MMSUltimatumSerpentWave
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2.5 秒
冷卻時間: 14 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
GSUltimatumSerpentWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 18232734 閃電傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

BaseEvents
{
	on_construction_complete = "FaceNearestPlayer();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Animated
{
	on_emerge =
	"
		this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao );
		mound.QueueAnimation( mound_loop );
	"

	on_submerge =
	"
		mound.PlayAnimation( mound_end );
		mound.Delay( 2, { Delete(); } );
	"
}

Actor
{
	on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
	on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
	on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
}

Life
{
	on_death =
	"
		Delay( 1,
		{
			mound.PlayAnimation( mound_end );
			mound.Delay( 2, { Delete(); } );
		} );
	"
}

BaseEvents
{
	on_sleep = "mound.Delete();"
}

Render
{
	selection_height_override = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectile_"] = {
    name = "Spitting Serpent",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "UltimatumSnakeBurrow",
        "UltimatumSnakeEmerge",
        "MPSUltimatumSnakeProjectileBasic",
        "EASUltimatumSnakeMultiSpit",
        "MMSUltimatumSerpentWave",
        "GSUltimatumSerpentWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumSnakeBurrow"] = {
    name = "UltimatumSnakeBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumSnakeEmerge"] = {
    name = "UltimatumSnakeEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumSnakeProjectileBasic"] = {
    name = "MPSUltimatumSnakeProjectileBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASUltimatumSnakeMultiSpit"] = {
    name = "EASUltimatumSnakeMultiSpit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSUltimatumSerpentWave"] = {
    name = "MMSUltimatumSerpentWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "mortar_projectile_distance_override",
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumSerpentWave"] = {
    name = "GSUltimatumSerpentWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
不能被擊退
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 25% 更少攻擊速度
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 全域
  • Craft Tagsattack speed
    噴濺毒蛇
    野獸
    不能被擊退
    25% 更少攻擊速度
    Spitting Serpent
    幽魂N
    標籤animal_claw_weapon, beast, 法術, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast
    生命
    300%
    異常狀態臨界值
    300%
    抗性
    0 0 0 0
    傷害
    170%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 22
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    UltimatumSerpent
    Metadata
    SnakeHeadProjectileRuin
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    635
    法術傷害
    635
    命中
    0
    攻擊間隔
    1.005
    經驗值
    20,510
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 508–762
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UltimatumSnakeBurrow
    冷卻時間: 6 秒
    +1 秒基礎持續時間
    UltimatumSnakeEmerge
    攻擊
    基本傷害: 508–762
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    造成 20% 更少傷害
    MPSUltimatumSnakeProjectileBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2.5 秒
    造成 224.4336.5 閃電傷害
    投射物穿透全部目標
    50% 閃電傷害轉換為混沌傷害
    base is projectile [1]
    monster projectile variation [182]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EASUltimatumSnakeMultiSpit
    法術
    施放時間: 2.8 秒
    冷卻時間: 5 秒
    MMSUltimatumSerpentWaveRuin
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 14 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    apply ultimatum ruin on hit [1]
    base deal no damage [1]
    base is projectile [1]
    mortar projectile distance override [25]
    number of projectiles override [1]
    use scaled contact offset [1]
    GSUltimatumSerpentWaveRuin
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18232734 閃電傷害
    apply ultimatum ruin on hit [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "FaceNearestPlayer();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Animated
    {
    	on_emerge =
    	"
    		this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao );
    		mound.QueueAnimation( mound_loop );
    	"
    
    	on_submerge =
    	"
    		mound.PlayAnimation( mound_end );
    		mound.Delay( 2, { Delete(); } );
    	"
    }
    
    Actor
    {
    	on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    	on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    	on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 1,
    		{
    			mound.PlayAnimation( mound_end );
    			mound.Delay( 2, { Delete(); } );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_sleep = "mound.Delete();"
    }
    
    Render
    {
    	selection_height_override = 300.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectileRuin"] = {
        name = "Spitting Serpent",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "UltimatumSnakeBurrow",
            "UltimatumSnakeEmerge",
            "MPSUltimatumSnakeProjectileBasic",
            "EASUltimatumSnakeMultiSpit",
            "MMSUltimatumSerpentWaveRuin",
            "GSUltimatumSerpentWaveRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumSnakeBurrow"] = {
        name = "UltimatumSnakeBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumSnakeEmerge"] = {
        name = "UltimatumSnakeEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumSnakeProjectileBasic"] = {
        name = "MPSUltimatumSnakeProjectileBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_lightning_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASUltimatumSnakeMultiSpit"] = {
        name = "EASUltimatumSnakeMultiSpit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUltimatumSerpentWaveRuin"] = {
        name = "MMSUltimatumSerpentWaveRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "mortar_projectile_distance_override",
            "base_is_projectile",
            "base_deal_no_damage",
            "apply_ultimatum_ruin_on_hit",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumSerpentWaveRuin"] = {
        name = "GSUltimatumSerpentWaveRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 25% 更少攻擊速度
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 全域
  • Craft Tagsattack speed
    Edit

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