งูใหญ่พ่นพิษ
สัตว์ร้าย
ไม่ถูก ผลักออกไป
ลดความเร็วในการโจมตี อีก 25%
Spitting Serpent
SpectreN
Tagsanimal_claw_weapon, beast, นักเวท, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast
พลังชีวิต
300%
Ailment Threshold
300%
ค่าต้านทาน
0 0 0 0
Damage
170%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
UltimatumSerpent
Metadata
SnakeHeadProjectile_
เลเวล
68
พลังชีวิต
19,300
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
635
ความเสียหายเวท
635
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumSnakeBurrow
คูลดาวน์: 6 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
UltimatumSnakeEmerge
Attack
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
สร้างความเสียหาย ลดลง อีก 20%
MPSUltimatumSnakeProjectileBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย สายฟ้า 224.4 ถึง 336.5
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EASUltimatumSnakeMultiSpit
Spell
เวลาร่าย: 2.8 วินาที
คูลดาวน์: 5 วินาที
MMSUltimatumSerpentWave
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 14 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base deal no damage [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
GSUltimatumSerpentWave
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 1823 ถึง 2734
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

BaseEvents
{
	on_construction_complete = "FaceNearestPlayer();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Animated
{
	on_emerge =
	"
		this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao );
		mound.QueueAnimation( mound_loop );
	"

	on_submerge =
	"
		mound.PlayAnimation( mound_end );
		mound.Delay( 2, { Delete(); } );
	"
}

Actor
{
	on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
	on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
	on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
}

Life
{
	on_death =
	"
		Delay( 1,
		{
			mound.PlayAnimation( mound_end );
			mound.Delay( 2, { Delete(); } );
		} );
	"
}

BaseEvents
{
	on_sleep = "mound.Delete();"
}

Render
{
	selection_height_override = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectile_"] = {
    name = "Spitting Serpent",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "UltimatumSnakeBurrow",
        "UltimatumSnakeEmerge",
        "MPSUltimatumSnakeProjectileBasic",
        "EASUltimatumSnakeMultiSpit",
        "MMSUltimatumSerpentWave",
        "GSUltimatumSerpentWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumSnakeBurrow"] = {
    name = "UltimatumSnakeBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumSnakeEmerge"] = {
    name = "UltimatumSnakeEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumSnakeProjectileBasic"] = {
    name = "MPSUltimatumSnakeProjectileBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASUltimatumSnakeMultiSpit"] = {
    name = "EASUltimatumSnakeMultiSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSUltimatumSerpentWave"] = {
    name = "MMSUltimatumSerpentWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "mortar_projectile_distance_override",
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumSerpentWave"] = {
    name = "GSUltimatumSerpentWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
ไม่ถูก ผลักออกไป
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ลดความเร็วในการโจมตี อีก 25%
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    งูใหญ่พ่นพิษ
    สัตว์ร้าย
    ไม่ถูก ผลักออกไป
    ลดความเร็วในการโจมตี อีก 25%
    Spitting Serpent
    SpectreN
    Tagsanimal_claw_weapon, beast, นักเวท, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast
    พลังชีวิต
    300%
    Ailment Threshold
    300%
    ค่าต้านทาน
    0 0 0 0
    Damage
    170%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 22
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    UltimatumSerpent
    Metadata
    SnakeHeadProjectileRuin
    เลเวล
    68
    พลังชีวิต
    19,300
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    635
    ความเสียหายเวท
    635
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 508–762
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UltimatumSnakeBurrow
    คูลดาวน์: 6 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    UltimatumSnakeEmerge
    Attack
    Base Damage: 508–762
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    สร้างความเสียหาย ลดลง อีก 20%
    MPSUltimatumSnakeProjectileBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2.5 วินาที
    สร้างความเสียหาย สายฟ้า 224.4 ถึง 336.5
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
    base is projectile [1]
    monster projectile variation [182]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EASUltimatumSnakeMultiSpit
    Spell
    เวลาร่าย: 2.8 วินาที
    คูลดาวน์: 5 วินาที
    MMSUltimatumSerpentWaveRuin
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 14 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    apply ultimatum ruin on hit [1]
    base deal no damage [1]
    base is projectile [1]
    mortar projectile distance override [25]
    number of projectiles override [1]
    use scaled contact offset [1]
    GSUltimatumSerpentWaveRuin
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 1823 ถึง 2734
    apply ultimatum ruin on hit [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "FaceNearestPlayer();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Animated
    {
    	on_emerge =
    	"
    		this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao );
    		mound.QueueAnimation( mound_loop );
    	"
    
    	on_submerge =
    	"
    		mound.PlayAnimation( mound_end );
    		mound.Delay( 2, { Delete(); } );
    	"
    }
    
    Actor
    {
    	on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    	on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    	on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 1,
    		{
    			mound.PlayAnimation( mound_end );
    			mound.Delay( 2, { Delete(); } );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_sleep = "mound.Delete();"
    }
    
    Render
    {
    	selection_height_override = 300.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectileRuin"] = {
        name = "Spitting Serpent",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "UltimatumSnakeBurrow",
            "UltimatumSnakeEmerge",
            "MPSUltimatumSnakeProjectileBasic",
            "EASUltimatumSnakeMultiSpit",
            "MMSUltimatumSerpentWaveRuin",
            "GSUltimatumSerpentWaveRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumSnakeBurrow"] = {
        name = "UltimatumSnakeBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumSnakeEmerge"] = {
        name = "UltimatumSnakeEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumSnakeProjectileBasic"] = {
        name = "MPSUltimatumSnakeProjectileBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_lightning_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASUltimatumSnakeMultiSpit"] = {
        name = "EASUltimatumSnakeMultiSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUltimatumSerpentWaveRuin"] = {
        name = "MMSUltimatumSerpentWaveRuin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "mortar_projectile_distance_override",
            "base_is_projectile",
            "base_deal_no_damage",
            "apply_ultimatum_ruin_on_hit",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumSerpentWaveRuin"] = {
        name = "GSUltimatumSerpentWaveRuin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ลดความเร็วในการโจมตี อีก 25%
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Edit

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