งูใหญ่พ่นพิษ
สัตว์ร้าย
ไม่ถูก ผลักออกไป
ลดความเร็วในการโจมตี อีก 25%
ลดความเร็วในการโจมตี อีก 25%
Spitting Serpent
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, นักเวท, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast |
พลังชีวิต
300%
Ailment Threshold
300%
ค่าต้านทาน
0 0 0 0
Damage
170%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
UltimatumSerpent
Metadata
SnakeHeadProjectile_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
635
ความเสียหายเวท
635
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumSnakeBurrow
คูลดาวน์: 6 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
UltimatumSnakeEmerge
Attack
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
สร้างความเสียหาย ลดลง อีก 20%
MPSUltimatumSnakeProjectileBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย สายฟ้า 224.4 ถึง 336.5
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EASUltimatumSnakeMultiSpit
Spell
เวลาร่าย: 2.8 วินาที
คูลดาวน์: 5 วินาที
MMSUltimatumSerpentWave
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 14 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base deal no damage [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
GSUltimatumSerpentWave
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 1823 ถึง 2734
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Pathfinding { immobile = true } BaseEvents { on_construction_complete = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Animated { on_emerge = " this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao ); mound.QueueAnimation( mound_loop ); " on_submerge = " mound.PlayAnimation( mound_end ); mound.Delay( 2, { Delete(); } ); " } Actor { on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" } Life { on_death = " Delay( 1, { mound.PlayAnimation( mound_end ); mound.Delay( 2, { Delete(); } ); } ); " } BaseEvents { on_sleep = "mound.Delete();" } Render { selection_height_override = 300.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectile_"] = { name = "Spitting Serpent", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "UltimatumSnakeBurrow", "UltimatumSnakeEmerge", "MPSUltimatumSnakeProjectileBasic", "EASUltimatumSnakeMultiSpit", "MMSUltimatumSerpentWave", "GSUltimatumSerpentWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumSnakeBurrow"] = { name = "UltimatumSnakeBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumSnakeEmerge"] = { name = "UltimatumSnakeEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumSnakeProjectileBasic"] = { name = "MPSUltimatumSnakeProjectileBasic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASUltimatumSnakeMultiSpit"] = { name = "EASUltimatumSnakeMultiSpit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUltimatumSerpentWave"] = { name = "MMSUltimatumSerpentWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "mortar_projectile_distance_override", "base_is_projectile", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumSerpentWave"] = { name = "GSUltimatumSerpentWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
ไม่ถูก ผลักออกไป
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ลดความเร็วในการโจมตี อีก 25%
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
งูใหญ่พ่นพิษ
สัตว์ร้าย
ไม่ถูก ผลักออกไป
ลดความเร็วในการโจมตี อีก 25%
ลดความเร็วในการโจมตี อีก 25%
Spitting Serpent
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, นักเวท, flesh_armour, immobile, insect_blood, is_unarmed, lightning_affinity, melee, physical_affinity, ranged, reptile_beast |
พลังชีวิต
300%
Ailment Threshold
300%
ค่าต้านทาน
0 0 0 0
Damage
170%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
UltimatumSerpent
Metadata
SnakeHeadProjectileRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
635
ความเสียหายเวท
635
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumSnakeBurrow
คูลดาวน์: 6 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
UltimatumSnakeEmerge
Attack
Base Damage: 508–762
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
สร้างความเสียหาย ลดลง อีก 20%
MPSUltimatumSnakeProjectileBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย สายฟ้า 224.4 ถึง 336.5
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย สายฟ้า 50% เป็น เคออส
base is projectile [1]
monster projectile variation [182]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EASUltimatumSnakeMultiSpit
Spell
เวลาร่าย: 2.8 วินาที
คูลดาวน์: 5 วินาที
MMSUltimatumSerpentWaveRuin
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 14 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
apply ultimatum ruin on hit [1]
base deal no damage [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
mortar projectile distance override [25]
number of projectiles override [1]
use scaled contact offset [1]
GSUltimatumSerpentWaveRuin
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 1823 ถึง 2734
apply ultimatum ruin on hit [1]
is area damage [1]
apply ultimatum ruin on hit [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Pathfinding { immobile = true } BaseEvents { on_construction_complete = "FaceNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Animated { on_emerge = " this.mound = SpawnEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_snakehead/mound.ao ); mound.QueueAnimation( mound_loop ); " on_submerge = " mound.PlayAnimation( mound_end ); mound.Delay( 2, { Delete(); } ); " } Actor { on_start_MonsterMortar = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" on_end_or_destroy_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" on_event_contact_for_MonsterMortar = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_snake_vomit.epk );" } Life { on_death = " Delay( 1, { mound.PlayAnimation( mound_end ); mound.Delay( 2, { Delete(); } ); } ); " } BaseEvents { on_sleep = "mound.Delete();" } Render { selection_height_override = 300.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Serpent/SnakeHeadProjectileRuin"] = { name = "Spitting Serpent", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "UltimatumSnakeBurrow", "UltimatumSnakeEmerge", "MPSUltimatumSnakeProjectileBasic", "EASUltimatumSnakeMultiSpit", "MMSUltimatumSerpentWaveRuin", "GSUltimatumSerpentWaveRuin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumSnakeBurrow"] = { name = "UltimatumSnakeBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumSnakeEmerge"] = { name = "UltimatumSnakeEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumSnakeProjectileBasic"] = { name = "MPSUltimatumSnakeProjectileBasic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 182, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASUltimatumSnakeMultiSpit"] = { name = "EASUltimatumSnakeMultiSpit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUltimatumSerpentWaveRuin"] = { name = "MMSUltimatumSerpentWaveRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "mortar_projectile_distance_override", "base_is_projectile", "base_deal_no_damage", "apply_ultimatum_ruin_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {1, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumSerpentWaveRuin"] = { name = "GSUltimatumSerpentWaveRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
ไม่ถูก ผลักออกไป
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ลดความเร็วในการโจมตี อีก 25%
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |