堅硬石拳
惡魔
Stonefist
幽魂N
標籤bludgeoning_weapon, cultist, demon, flesh_armour, is_unarmed, large_height, melee, not_int, physical_affinity, red_blood, slow_movement
生命
500%
護甲
+25%
閃避
+30%
異常狀態臨界值
500%
抗性
20 20 20 0
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.205 秒
傷害分佈
±20%
經驗值
250%
Model Size
130%
類型
MaulerBoss
Metadata
MaulerBoss
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
0
傷害
934
法術傷害
934
命中
0
攻擊間隔
2.205
經驗值
25,638
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊間隔: 2.205 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaulerSlam
攻擊, 範圍, 可觸發
基本傷害: 747–1121
暴擊率: 5%
攻擊間隔: 2.205 秒
50% 更多攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mauler/MaulerBoss"] = {
    name = "Stonefist",
    life = 5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MaulerSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaulerSlam"] = {
    name = "MaulerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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