Puño de roca
Demonio
Stonefist
SpectreN
Tagsbludgeoning_weapon, cultist, demon, flesh_armour, is_unarmed, large_height, melee, not_int, physical_affinity, red_blood, slow_movement
Vida
500%
Armadura
+25%
Evasión
+30%
Ailment Threshold
500%
Resistencia
20 20 20 0
Damage
250%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
2.205 Second
Damage Spread
±20%
Experiencia
250%
Model Size
130%
Type
MaulerBoss
Metadata
MaulerBoss
Nivel
68
Vida
32,167
Armadura
35,988
Evasión
6,161
Escudo de energía
0
Damage
934
Daño de hechizos
934
Precisión
290
Attack Time
2.205
Experiencia
25,638
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 2.205 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaulerSlam
Attack, Area, Triggerable
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 2.205 seg
50% más Velocidad de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mauler/MaulerBoss"] = {
    name = "Stonefist",
    life = 5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MaulerSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaulerSlam"] = {
    name = "MaulerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}