骨皮刨刀
人形
地區: 先祖壁壘
Stoneskin Flayer
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre |
地區 | 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘 |
標籤 | delve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour |
生命
800%
護甲
+100%
閃避
+100%
異常狀態臨界值
800%
抗性
35 35 35 20
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
ProtoVaalWarriorElite
Metadata
ProtoVaalWarriorElite
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
57,580
閃避
9,478
能量護盾
0
傷害
501
法術傷害
501
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveProtovaalWhirlingCharge
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.305 秒
冷卻時間: 10 秒
造成 44% 更少攻擊傷害
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); " on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk ); " } Animated { on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorElite"] = { name = "Stoneskin Flayer", life = 8, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "DelveProtovaalWhirlingCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalWhirlingCharge"] = { name = "DelveProtovaalWhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骨皮刨刀
人形
Stoneskin Flayer
幽魂 | Y |
---|---|
標籤 | delve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour |
生命
360%
護甲
+100%
閃避
+100%
異常狀態臨界值
360%
抗性
35 35 35 20
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
ProtoVaalWarriorEliteSpectre
Metadata
ProtoVaalWarriorEliteSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
23,160
護甲
57,580
閃避
9,478
能量護盾
0
傷害
501
法術傷害
501
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveProtovaalWhirlingCharge
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.305 秒
冷卻時間: 10 秒
造成 44% 更少攻擊傷害
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); " on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk ); " } Animated { on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre"] = { name = "Stoneskin Flayer", life = 3.6, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "DelveProtovaalWhirlingCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalWhirlingCharge"] = { name = "DelveProtovaalWhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
骨皮刨刀
人形
Stoneskin Flayer
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre |
標籤 | fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour |
生命
800%
護甲
+100%
閃避
+100%
異常狀態臨界值
800%
抗性
35 35 35 20
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
ProtoVaalWarriorElite
Metadata
ProtoVaalWarriorEliteCowardsTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
57,580
閃避
9,478
能量護盾
0
傷害
501
法術傷害
501
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveProtovaalWhirlingCharge
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.305 秒
冷卻時間: 10 秒
造成 44% 更少攻擊傷害
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); " on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk ); " } Animated { on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalWarriorEliteCowardsTrial"] = { name = "Stoneskin Flayer", life = 8, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "DelveProtovaalWhirlingCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalWhirlingCharge"] = { name = "DelveProtovaalWhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }