Esfolador Pele-pedra
Humanóide
monster no map drops [1]
Stoneskin Flayer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre
AreaFortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva
Tagsdelve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour
Vida
800%
Armadura
+100%
Evasão
+100%
Ailment Threshold
800%
Resistência
35 35 35 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
ProtoVaalWarriorElite
Metadata
ProtoVaalWarriorElite
Nível
68
Vida
51,467
Armadura
57,580
Evasão
9,478
Escudo de Energia
0
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
1.305
Experiência
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 1.305 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveProtovaalWhirlingCharge
Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 56%
Attack Time: 1.305 seg
Recarga: 10 seg
Causa 44% menos Dano de Ataque
100% mais Velocidade de Ataque
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Life
{
	on_spawned_alive = 
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
	"

	on_death = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
	"
}

Animated
{
	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorElite"] = {
    name = "Stoneskin Flayer",
    life = 8,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "DelveProtovaalWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalWhirlingCharge"] = {
    name = "DelveProtovaalWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Pele-pedra Esfolado
    Humanóide
    Stoneskin Flayer
    SpectreY
    Tagsdelve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour
    Vida
    360%
    Armadura
    +100%
    Evasão
    +100%
    Ailment Threshold
    360%
    Resistência
    35 35 35 20
    Damage
    134%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    ProtoVaalWarriorEliteSpectre
    Metadata
    ProtoVaalWarriorEliteSpectre
    Nível
    68
    Vida
    23,160
    Armadura
    57,580
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    501
    Dano Mágico
    501
    Precisão
    290
    Attack Time
    1.305
    Experiência
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 400–601
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveProtovaalWhirlingCharge
    Attack
    Base Damage: 400–601
    Chance de Crítico: 5%
    Dano de Ataque: 56%
    Attack Time: 1.305 seg
    Recarga: 10 seg
    Causa 44% menos Dano de Ataque
    100% mais Velocidade de Ataque
    active skill area of effect radius +% final [-30]
    combo attack first hit damage +% final [150]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Life
    {
    	on_spawned_alive = 
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
    	"
    
    	on_death = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
    	"
    }
    
    Animated
    {
    	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre"] = {
        name = "Stoneskin Flayer",
        life = 3.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveProtovaalWhirlingCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveProtovaalWhirlingCharge"] = {
        name = "DelveProtovaalWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pele-pedra Esfolado
    Humanóide
    Stoneskin Flayer
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteSpectre
    Tagsfast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour
    Vida
    800%
    Armadura
    +100%
    Evasão
    +100%
    Ailment Threshold
    800%
    Resistência
    35 35 35 20
    Damage
    134%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    ProtoVaalWarriorElite
    Metadata
    ProtoVaalWarriorEliteCowardsTrial
    Nível
    68
    Vida
    51,467
    Armadura
    57,580
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    501
    Dano Mágico
    501
    Precisão
    290
    Attack Time
    1.305
    Experiência
    20,510
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 400–601
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveProtovaalWhirlingCharge
    Attack
    Base Damage: 400–601
    Chance de Crítico: 5%
    Dano de Ataque: 56%
    Attack Time: 1.305 seg
    Recarga: 10 seg
    Causa 44% menos Dano de Ataque
    100% mais Velocidade de Ataque
    active skill area of effect radius +% final [-30]
    combo attack first hit damage +% final [150]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Life
    {
    	on_spawned_alive = 
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
    	"
    
    	on_death = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
    	"
    }
    
    Animated
    {
    	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalWarriorEliteCowardsTrial"] = {
        name = "Stoneskin Flayer",
        life = 8,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveProtovaalWhirlingCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveProtovaalWhirlingCharge"] = {
        name = "DelveProtovaalWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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