召喚衛士
生物
Summoned Sentinel
幽魂N
標籤bludgeoning_weapon, construct, fast_movement, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour
生命
1000%
護甲
+100%
異常狀態臨界值
1000%
抗性
42 42 42 0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
110%
類型
BlightTowerTank
Metadata
BlightTowerSummonedTank
等級
68
生命
64,334
護甲
57,580
閃避
4,739
能量護盾
0
傷害
250
法術傷害
250
命中
290
攻擊間隔
1.755
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightSummonedGolemGeometryAttack
可觸發, 攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 3 秒
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Life
{
	on_death =
	"
		HideMeshSegmentsBySubstring( glow );
		HideMeshSegmentsBySubstring( arc_ );
		HideMeshSegmentsBySubstring( lightning );
	"

	on_spawned_dead =
	"
		HideMeshSegmentsBySubstring( glow );
		HideMeshSegmentsBySubstring( arc_ );
		HideMeshSegmentsBySubstring( lightning );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedTank"] = {
    name = "Summoned Sentinel",
    life = 10,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightSummonedGolemGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSummonedGolemGeometryAttack"] = {
    name = "BlightSummonedGolemGeometryAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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