召喚衛士
創造物
Summoned Sentinel
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
1000%
抗性
42 42 42 0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
110%
類型
BlightTowerTank
Metadata
BlightTowerSummonedTankRank4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避
4,739
能量護盾
0
傷害
250
法術傷害
250
命中
290
攻擊間隔
1.755
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightSummonedGolemGeometryAttack
可觸發, 攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 3 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase" Life { on_death = " HideMeshSegmentsBySubstring( glow ); HideMeshSegmentsBySubstring( arc_ ); HideMeshSegmentsBySubstring( lightning ); " on_spawned_dead = " HideMeshSegmentsBySubstring( glow ); HideMeshSegmentsBySubstring( arc_ ); HideMeshSegmentsBySubstring( lightning ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedTankRank4"] = { name = "Summoned Sentinel", life = 10, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "Melee", "BlightSummonedGolemGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightSummonedGolemGeometryAttack"] = { name = "BlightSummonedGolemGeometryAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.27, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }