召唤的哨兵
构造体
Summoned Sentinel
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
生命
1000%
护甲
+100%
异常状态临界值
1000%
抗性
42 42 42 0
伤害
67%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
110%
类型
BlightTowerTank
Metadata
BlightTowerSummonedTankRank4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
64,334
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
250
法术伤害
250
命中
290
攻击间隔
1.755
经验值
10,255
异常状态临界值
64,334
冰缓
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 200–300
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightSummonedGolemGeometryAttack
可触发, 攻击
基本伤害: 200–300
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 3 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase" Life { on_death = " HideMeshSegmentsBySubstring( glow ); HideMeshSegmentsBySubstring( arc_ ); HideMeshSegmentsBySubstring( lightning ); " on_spawned_dead = " HideMeshSegmentsBySubstring( glow ); HideMeshSegmentsBySubstring( arc_ ); HideMeshSegmentsBySubstring( lightning ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedTankRank4"] = { name = "Summoned Sentinel", life = 10, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "Melee", "BlightSummonedGolemGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightSummonedGolemGeometryAttack"] = { name = "BlightSummonedGolemGeometryAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.27, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.