船墓之恐
The Shipyard Terror
| 幽魂 | N |
|---|---|
| 地區 | 不朽海港 |
| 標籤 | animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
| Packs |
生命
180%
異常狀態臨界值
180%
抗性
傷害
194%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
FlamebearerBossDocks
Metadata
FlameBearerBossDocks
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
29
生命
778
護甲值
1,016
閃避值
944
傷害
85
法術傷害
85
命中
114
攻擊間隔
1.5
經驗值
3,370
召喚物生命
248
召喚物傷害
65
異常狀態臨界值
778
冰緩
2
感電
2
易碎
14
焦灼
2
殘喘
7
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 68–102
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlueInvasion
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 10%
施放時間: 0.25 秒
冷卻時間: 4 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
技能重複施放 9 次
投射物穿透全部目標
造成 8.264 至 12.4 火焰傷害
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
BlueMonsterCycloneInvasion
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 68–102
暴擊率: 5%
攻擊間隔: 1.5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成40%更少傷害
增加 24% 物理傷害
增加 20% 攻擊速度
30% 更少移動速度
cyclone extra distance [15]
is area damage [1]
FlamebearerBossSearingBondInvasion
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
冷卻時間: 4 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 20 秒
每秒造成 90 基本火焰傷害
+1 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [30]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
set_base_number_of_totems_allowed = 5
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerBossDocks"] = {
name = "The Shipyard Terror",
life = 1.8,
fireResist = 85,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.94,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"FlamebearerFlameBlueInvasion",
"BlueMonsterCycloneInvasion",
"FlamebearerBossSearingBondInvasion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlueInvasion"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_cast_speed_+%_final",
"number_of_additional_projectiles",
"skill_repeat_count",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -78, 25, 0, 9, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -75, 25, 0, 9, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -75, 15, 2, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -75, 10, 3, 9, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -75, 5, 4, 9, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlueMonsterCycloneInvasion"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerBossSearingBondInvasion"] = {
name = "Searing Bond",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.CausesBurning] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.DegenOnlySpellDamage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"base_number_of_totems_allowed",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {0.34999999403954, 3, 1, 20000, 100, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, },
[2] = {0.37000000476837, 5, 1, 20000, 100, 1, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, },
[3] = {0.38999998569489, 8, 1, 20000, 100, 1, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, },
[4] = {0.40999999642372, 10, 1, 20000, 100, 1, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, },
[5] = {0.43000000715256, 12, 1, 20000, 100, 1, levelRequirement = 12, statInterpolation = {3, 1, 1}, cost = { }, },
[6] = {0.44999998807907, 14, 1, 20000, 100, 1, levelRequirement = 14, statInterpolation = {3, 1, 1}, cost = { }, },
[7] = {0.49000000953674, 17, 1, 20000, 100, 1, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, },
[8] = {0.52999997138977, 20, 1, 20000, 100, 1, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, },
[9] = {0.56999999284744, 24, 1, 20000, 100, 1, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, },
[10] = {0.61000001430511, 30, 1, 20000, 100, 1, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, },
[11] = {0.64999997615814, 31, 1, 20000, 100, 1, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, },
[12] = {0.69999998807907, 36, 2, 20000, 100, 1, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, },
[13] = {0.75999999046326, 41, 2, 20000, 100, 1, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, },
[14] = {0.81999999284744, 44, 2, 20000, 100, 1, levelRequirement = 44, statInterpolation = {3, 1, 1}, cost = { }, },
[15] = {0.89999997615814, 51, 2, 20000, 100, 1, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, },
[16] = {0.98000001907349, 52, 2, 20000, 100, 1, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, },
[17] = {1, 57, 2, 20000, 100, 1, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, },
[18] = {1, 60, 2, 20000, 100, 1, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, },
[19] = {1, 65, 2, 20000, 100, 1, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, },
[20] = {1, 66, 2, 20000, 100, 1, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, },
[21] = {1, 67, 3, 20000, 100, 1, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, },
[22] = {1, 68, 3, 20000, 100, 1, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, },
[23] = {1, 69, 3, 20000, 100, 1, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, },
[24] = {1, 70, 3, 20000, 100, 1, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, },
[25] = {1, 71, 3, 20000, 100, 1, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, },
[26] = {1, 72, 3, 20000, 100, 1, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, },
[27] = {1, 73, 3, 20000, 100, 1, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, },
[28] = {1, 74, 3, 20000, 100, 1, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, },
[29] = {1, 75, 3, 20000, 100, 1, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, },
[30] = {1, 76, 3, 20000, 100, 1, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, },
[31] = {1, 77, 3, 20000, 100, 1, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, },
[32] = {1, 78, 3, 20000, 100, 1, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, },
[33] = {1, 79, 3, 20000, 100, 1, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, },
[34] = {1, 80, 3, 20000, 100, 1, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, },
[35] = {1, 81, 3, 20000, 100, 1, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, },
[36] = {1, 82, 3, 20000, 100, 1, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, },
},
}
增加 50% 移動速度
| Family | MovementVelocity |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 傷害 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
惡魔