El terror del astillero
Demonio
Área: Las dársenas
Velocidad de movimiento aumentada un 50%
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Shipyard Terror
Spectre | N |
---|---|
Area | Las dársenas |
Tags | animal_claw_weapon, Lanzador de hechizos, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
Packs |
Vida
180%
Ailment Threshold
180%
Resistencia
85 0 0 0
Damage
194%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
150%
Type
FlamebearerBossDocks
Metadata
FlameBearerBossDocks
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
29
Vida
778
Armadura
1,016
Evasión
944
Escudo de energía
0
Damage
85
Daño de hechizos
85
Precisión
57
Attack Time
1.5
Experiencia
3,370
Ailment Threshold
778
Chill
2
Shock
2
Brittle
14
Scorch
2
Sap
7
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlueInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 10%
Tiempo de lanzamiento: 0.25 seg
Tiempo de recarga: 4 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Las Habilidades se Repiten 9 Veces más
Los proyectiles perforan a todos los objetivos
Inflige de 8.264 a 12.4 de daño de fuego
25% más de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Los proyectiles perforan a todos los objetivos
Inflige de 8.264 a 12.4 de daño de fuego
25% más de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
BlueMonsterCycloneInvasion
Attack, Area, Melee, Movement
Ciclón
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 40% menos de daño
Daño físico aumentado un 24%
Velocidad de ataque aumentada un 20%
30% menos Velocidad de Movimiento
cyclone extra distance [15]
is area damage [1]
Daño físico aumentado un 24%
Velocidad de ataque aumentada un 20%
30% menos Velocidad de Movimiento
cyclone extra distance [15]
is area damage [1]
FlamebearerBossSearingBondInvasion
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Atadura abrasadora
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
El Tótem dura 20 segundos
Inflige 90 de daño de fuego base por segundo
+1 a la cantidad máxima de tótems que puedes invocar
Invoca un tótem que usa esta habilidad
base active skill totem level [30]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Inflige 90 de daño de fuego base por segundo
+1 a la cantidad máxima de tótems que puedes invocar
Invoca un tótem que usa esta habilidad
base active skill totem level [30]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossDocks"] = { name = "The Shipyard Terror", life = 1.8, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.94, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlueInvasion", "BlueMonsterCycloneInvasion", "FlamebearerBossSearingBondInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlueInvasion"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "skill_repeat_count", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 25, 0, 9, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 25, 0, 9, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -75, 15, 2, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -75, 10, 3, 9, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -75, 5, 4, 9, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlueMonsterCycloneInvasion"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerBossSearingBondInvasion"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "base_number_of_totems_allowed", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {0.34999999403954, 3, 1, 20000, 100, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.37000000476837, 5, 1, 20000, 100, 1, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.38999998569489, 8, 1, 20000, 100, 1, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {0.40999999642372, 10, 1, 20000, 100, 1, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {0.43000000715256, 12, 1, 20000, 100, 1, levelRequirement = 12, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {0.44999998807907, 14, 1, 20000, 100, 1, levelRequirement = 14, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {0.49000000953674, 17, 1, 20000, 100, 1, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {0.52999997138977, 20, 1, 20000, 100, 1, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {0.56999999284744, 24, 1, 20000, 100, 1, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {0.61000001430511, 30, 1, 20000, 100, 1, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {0.64999997615814, 31, 1, 20000, 100, 1, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 36, 2, 20000, 100, 1, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {0.75999999046326, 41, 2, 20000, 100, 1, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {0.81999999284744, 44, 2, 20000, 100, 1, levelRequirement = 44, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {0.89999997615814, 51, 2, 20000, 100, 1, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {0.98000001907349, 52, 2, 20000, 100, 1, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 57, 2, 20000, 100, 1, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 60, 2, 20000, 100, 1, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 65, 2, 20000, 100, 1, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 66, 2, 20000, 100, 1, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 67, 3, 20000, 100, 1, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 68, 3, 20000, 100, 1, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 69, 3, 20000, 100, 1, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 70, 3, 20000, 100, 1, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 71, 3, 20000, 100, 1, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 72, 3, 20000, 100, 1, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 73, 3, 20000, 100, 1, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 74, 3, 20000, 100, 1, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 75, 3, 20000, 100, 1, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 76, 3, 20000, 100, 1, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 77, 3, 20000, 100, 1, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 78, 3, 20000, 100, 1, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 79, 3, 20000, 100, 1, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 80, 3, 20000, 100, 1, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 81, 3, 20000, 100, 1, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [36] = {1, 82, 3, 20000, 100, 1, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |