MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
雙翼死神
野獸
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
地區: 秘密通道
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Winged Death
幽魂N
地區秘密通道
標籤avian_beast, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, puncturing_weapon, red_blood
生命
401%
異常狀態臨界值
401%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
150%
Model Size
220%
類型
VultureParasiteMapBoss
Metadata
VultureParasiteMapBoss
等級
72
生命
934,458
護甲值
39,449
閃避值
5,444
傷害
1,541
法術傷害
2,300
命中
678
攻擊間隔
1.5075
經驗值
92,153
召喚物生命
195,701
召喚物傷害
1,247
異常狀態臨界值
523,297
冰緩
1,655
感電
1,655
易碎
9,361
焦灼
1,655
殘喘
4,572
Phys Convert Ele
260%
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DanceOnCorpse
可指定不可用屍體
冷卻時間: 30 秒
disable skill repeats [1]
VultureBossCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
不會暴擊
造成80%更多傷害
44% 更少攻擊速度
active skill area of effect radius +% final [120]
cleave disable predictive damage [1]
is area damage [1]
skill double hits when dual wielding [1]
spell maximum action distance +% [-35]
iconcleave
VultureBossRepeatableWave
攻擊
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
你的擊中不能暈眩敵人
造成35%更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
SummonParasitesOnDeath
法術, 法術可重複, 可觸發
施放時間: 1 秒
死亡時,有 100% 機率觸發此法術
alternate minion [1]
number of monsters to summon [30]
VultureParasiteTakeOffMapBoss
攻擊
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 20 秒
基礎持續時間為 1.4
VultureParasiteMapBossSummonMinion
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [21]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionVultureBossWave
攻擊
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
+4 米近戰打擊距離
VultureBossRepeatableWaveGeometryAttack
可觸發, 攻擊
基本傷害: 2447—3670
暴擊率: 5%
攻擊間隔: 2.25 秒
你的擊中不能暈眩敵人
造成35%更少傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Winged Death",
    life = 4.01,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "VultureBossCleave",
        "MeleeAtAnimationSpeed",
        "DanceOnCorpse",
        "SummonParasitesOnDeath",
        "VultureParasiteTakeOffMapBoss",
        "VultureParasiteMapBossSummonMinion",
        "EmptyActionVultureBossWave",
        "VultureBossRepeatableWave",
        "VultureBossRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "global_cannot_crit",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasitesOnDeath"] = {
    name = "SummonParasitesOnDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOffMapBoss"] = {
    name = "VultureParasiteTakeOffMapBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteMapBossSummonMinion"] = {
    name = "VultureParasiteMapBossSummonMinion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWave"] = {
    name = "VultureBossRepeatableWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWaveGeometryAttack"] = {
    name = "VultureBossRepeatableWaveGeometryAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 雙翼死神
    野獸
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    幽魂N
    標籤avian_beast, beast, 法術, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
    生命
    401%
    異常狀態臨界值
    401%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    傷害
    285%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    220%
    類型
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossStandalone
    等級
    68
    生命
    558,779
    護甲值
    28,790
    閃避值
    4,739
    傷害
    1,213
    法術傷害
    1,810
    命中
    580
    攻擊間隔
    1.5075
    經驗值
    84,604
    召喚物生命
    121,204
    召喚物傷害
    968
    異常狀態臨界值
    352,031
    冰緩
    1,113
    感電
    1,113
    易碎
    6,297
    焦灼
    1,113
    殘喘
    3,075
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    VultureBossCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
    劈砍
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    不會暴擊
    造成80%更多傷害
    44% 更少攻擊速度
    active skill area of effect radius +% final [120]
    cleave disable predictive damage [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    spell maximum action distance +% [-35]
    iconcleave
    VultureBossRepeatableWave
    攻擊
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    你的擊中不能暈眩敵人
    造成35%更少傷害
    減少 30% 攻擊速度
    active skill area of effect radius +% final [100]
    is area damage [1]
    VultureParasiteTakeOffMapBoss
    攻擊
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 20 秒
    基礎持續時間為 1.4
    VultureParasiteMapBossSummonMinion
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    alternate minion [21]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionVultureBossWave
    攻擊
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    +4 米近戰打擊距離
    VultureBossRepeatableWaveGeometryAttack
    可觸發, 攻擊
    基本傷害: 1926—2889
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    你的擊中不能暈眩敵人
    造成35%更少傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Winged Death",
        life = 4.01,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "VultureBossCleave",
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
            "VultureParasiteTakeOffMapBoss",
            "VultureParasiteMapBossSummonMinion",
            "EmptyActionVultureBossWave",
            "VultureBossRepeatableWave",
            "VultureBossRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "global_cannot_crit",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOffMapBoss"] = {
        name = "VultureParasiteTakeOffMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteMapBossSummonMinion"] = {
        name = "VultureParasiteMapBossSummonMinion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWave"] = {
        name = "VultureBossRepeatableWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWaveGeometryAttack"] = {
        name = "VultureBossRepeatableWaveGeometryAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 雙翼死神
    野獸
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    幽魂N
    標籤avian_beast, beast, elder_map_boss, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, non_attacking, puncturing_weapon, red_blood
    生命
    401%
    異常狀態臨界值
    401%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    傷害
    285%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    220%
    類型
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Winged Death",
        life = 4.01,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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