Der geflügelte Tod
Bestie
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Winged Death
SpectreN
Area'Kanal'-Karte
Tagsavian_beast, beast, Zauberer, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood
Leben
401%
Rüstung
+50%
Ailment Threshold
401%
Widerstand
40 40 40 25
Damage
285%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
220%
Type
VultureParasiteMapBoss
Metadata
VultureParasiteMapBoss
Stufe
70
Leben
730,323
Rüstung
50,571
Ausweichen
5,081
Energieschild
0
Damage
1,368
Zauberschaden
2,041
Genauigkeit
314
Attack Time
1.5075
Erfahrung
88,440
Ailment Threshold
423,587
Chill
1,339
Shock
1,339
Brittle
7,578
Scorch
1,339
Sap
3,700
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Abklingzeit: 30 Sek.
disable skill repeats [1]
VultureBossCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Spalten
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Ihr erzielt keine kritischen Treffer
Verursacht 80% mehr Schaden
44% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
cleave disable predictive damage [1]
is area damage [1]
skill double hits when dual wielding [1]
spell maximum action distance +% [-35]
VultureBossRepeatableWave
Attack
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 6 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Schaden
30% verringerte Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
SummonParasitesOnDeath
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
100% Chance, diesen Zauber bei Tod auszulösen
alternate minion [1]
number of monsters to summon [30]
VultureParasiteTakeOffMapBoss
Attack
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 20 Sek.
Basisdauer beträgt 1.4 Sekunden
VultureParasiteMapBossSummonMinion
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
alternate minion [21]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionVultureBossWave
Attack
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 6 Sek.
+4 Meter zur Nahkampfschlagreichweite
VultureBossRepeatableWaveGeometryAttack
Triggerable, Attack
Base Damage: 2172–3258
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Schaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"

Object Type Codes

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"

ProximityTrigger
{
	radius = 50
	condition = "players"
	on_triggered = "ForEachOfType( Metadata/QuestObjects/Act4/GiantShadow, { Transition(); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBoss"] = {
    name = "The Winged Death",
    life = 4.01,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "VultureBossCleave",
        "MeleeAtAnimationSpeed",
        "DanceOnCorpse",
        "SummonParasitesOnDeath",
        "VultureParasiteTakeOffMapBoss",
        "VultureParasiteMapBossSummonMinion",
        "EmptyActionVultureBossWave",
        "VultureBossRepeatableWave",
        "VultureBossRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "global_cannot_crit",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasitesOnDeath"] = {
    name = "SummonParasitesOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOffMapBoss"] = {
    name = "VultureParasiteTakeOffMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteMapBossSummonMinion"] = {
    name = "VultureParasiteMapBossSummonMinion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWave"] = {
    name = "VultureBossRepeatableWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWaveGeometryAttack"] = {
    name = "VultureBossRepeatableWaveGeometryAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Der geflügelte Tod
    Bestie
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    SpectreN
    Tagsavian_beast, beast, Zauberer, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
    Leben
    401%
    Rüstung
    +50%
    Ailment Threshold
    401%
    Widerstand
    40 40 40 25
    Damage
    285%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    220%
    Type
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossStandalone
    Stufe
    68
    Leben
    558,779
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    1,213
    Zauberschaden
    1,810
    Genauigkeit
    290
    Attack Time
    1.5075
    Erfahrung
    84,604
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Abklingzeit: 30 Sek.
    disable skill repeats [1]
    VultureBossCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Spalten
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
    Ihr erzielt keine kritischen Treffer
    Verursacht 80% mehr Schaden
    44% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [120]
    cleave disable predictive damage [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    spell maximum action distance +% [-35]
    VultureBossRepeatableWave
    Attack
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Abklingzeit: 6 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 35% weniger Schaden
    30% verringerte Angriffsgeschwindigkeit
    active skill area of effect radius +% final [100]
    is area damage [1]
    VultureParasiteTakeOffMapBoss
    Attack
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Abklingzeit: 20 Sek.
    Basisdauer beträgt 1.4 Sekunden
    VultureParasiteMapBossSummonMinion
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    alternate minion [21]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionVultureBossWave
    Attack
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Abklingzeit: 6 Sek.
    +4 Meter zur Nahkampfschlagreichweite
    VultureBossRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 1926–2889
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 35% weniger Schaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossStandalone"] = {
        name = "The Winged Death",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "VultureBossCleave",
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
            "VultureParasiteTakeOffMapBoss",
            "VultureParasiteMapBossSummonMinion",
            "EmptyActionVultureBossWave",
            "VultureBossRepeatableWave",
            "VultureBossRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "global_cannot_crit",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOffMapBoss"] = {
        name = "VultureParasiteTakeOffMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteMapBossSummonMinion"] = {
        name = "VultureParasiteMapBossSummonMinion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWave"] = {
        name = "VultureBossRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWaveGeometryAttack"] = {
        name = "VultureBossRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Der geflügelte Tod
    Bestie
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    SpectreN
    Tagsavian_beast, beast, elder_map_boss, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon, red_blood
    Leben
    401%
    Rüstung
    +50%
    Ailment Threshold
    401%
    Widerstand
    40 40 40 25
    Damage
    285%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    220%
    Type
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossElder"] = {
        name = "The Winged Death",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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