A Morte Alada
Bestial
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Winged Death
SpectreN
AreaMapa: Canal
Tagsavian_beast, beast, Conjurador, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, puncturing_weapon, red_blood
Vida
401%
Ailment Threshold
401%
Resistência
40 40 40 25
Damage
285%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
150%
Model Size
220%
Type
VultureParasiteMapBoss
Metadata
VultureParasiteMapBoss
Nível
74
Vida
1,797,911
Armadura
46,127
Evasão
5,828
Escudo de Energia
0
Damage
1,734
Dano Mágico
2,588
Precisão
366
Attack Time
1.5075
Experiência
95,708
Ailment Threshold
952,893
Chill
3,013
Shock
3,013
Brittle
17,046
Scorch
3,013
Sap
8,324
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Recarga: 30 seg
disable skill repeats [1]
VultureBossCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Nunca causa Acertos Críticos
Causa 80% mais Dano
44% menos Velocidade de Ataque
active skill area of effect radius +% final [120]
cleave disable predictive damage [1]
is area damage [1]
skill double hits when dual wielding [1]
spell maximum action distance +% [-35]
VultureBossRepeatableWave
Attack
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 6 seg
Seus Acertos não podem Atordoar Inimigos
Causa 35% menos Dano
Velocidade de Ataque reduzida em 30%
active skill area of effect radius +% final [100]
is area damage [1]
SummonParasitesOnDeath
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
100% de chance de Ativar esta Magia ao Morrer
alternate minion [1]
number of monsters to summon [30]
VultureParasiteTakeOffMapBoss
Attack
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 20 seg
Duração base é de 1.4 segundos
VultureParasiteMapBossSummonMinion
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 10 seg
alternate minion [21]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionVultureBossWave
Attack
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 6 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
VultureBossRepeatableWaveGeometryAttack
Triggerable, Attack
Base Damage: 2754–4131
Chance de Crítico: 5%
Attack Time: 2.25 seg
Seus Acertos não podem Atordoar Inimigos
Causa 35% menos Dano
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"

Object Type Codes

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"

ProximityTrigger
{
	radius = 50
	condition = "players"
	on_triggered = "ForEachOfType( Metadata/QuestObjects/Act4/GiantShadow, { Transition(); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBoss"] = {
    name = "The Winged Death",
    life = 4.01,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "VultureBossCleave",
        "MeleeAtAnimationSpeed",
        "DanceOnCorpse",
        "SummonParasitesOnDeath",
        "VultureParasiteTakeOffMapBoss",
        "VultureParasiteMapBossSummonMinion",
        "EmptyActionVultureBossWave",
        "VultureBossRepeatableWave",
        "VultureBossRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "global_cannot_crit",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasitesOnDeath"] = {
    name = "SummonParasitesOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOffMapBoss"] = {
    name = "VultureParasiteTakeOffMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteMapBossSummonMinion"] = {
    name = "VultureParasiteMapBossSummonMinion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWave"] = {
    name = "VultureBossRepeatableWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossRepeatableWaveGeometryAttack"] = {
    name = "VultureBossRepeatableWaveGeometryAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • A Morte Alada
    Bestial
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    SpectreN
    Tagsavian_beast, beast, Conjurador, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
    Vida
    401%
    Ailment Threshold
    401%
    Resistência
    40 40 40 25
    Damage
    285%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    220%
    Type
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossStandalone
    Nível
    68
    Vida
    558,779
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    1,213
    Dano Mágico
    1,810
    Precisão
    290
    Attack Time
    1.5075
    Experiência
    84,604
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Recarga: 30 seg
    disable skill repeats [1]
    VultureBossCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Nunca causa Acertos Críticos
    Causa 80% mais Dano
    44% menos Velocidade de Ataque
    active skill area of effect radius +% final [120]
    cleave disable predictive damage [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    spell maximum action distance +% [-35]
    VultureBossRepeatableWave
    Attack
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Recarga: 6 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 35% menos Dano
    Velocidade de Ataque reduzida em 30%
    active skill area of effect radius +% final [100]
    is area damage [1]
    VultureParasiteTakeOffMapBoss
    Attack
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Recarga: 20 seg
    Duração base é de 1.4 segundos
    VultureParasiteMapBossSummonMinion
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [21]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionVultureBossWave
    Attack
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Recarga: 6 seg
    +4 metros ao Alcance de Golpes Corpo a Corpo
    VultureBossRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 1926–2889
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 35% menos Dano
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossStandalone"] = {
        name = "The Winged Death",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "VultureBossCleave",
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
            "VultureParasiteTakeOffMapBoss",
            "VultureParasiteMapBossSummonMinion",
            "EmptyActionVultureBossWave",
            "VultureBossRepeatableWave",
            "VultureBossRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "global_cannot_crit",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOffMapBoss"] = {
        name = "VultureParasiteTakeOffMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteMapBossSummonMinion"] = {
        name = "VultureParasiteMapBossSummonMinion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {8, 21, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWave"] = {
        name = "VultureBossRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWaveGeometryAttack"] = {
        name = "VultureBossRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • A Morte Alada
    Bestial
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Winged Death
    SpectreN
    Tagsavian_beast, beast, elder_map_boss, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, non_attacking, puncturing_weapon, red_blood
    Vida
    401%
    Ailment Threshold
    401%
    Resistência
    40 40 40 25
    Damage
    285%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    220%
    Type
    VultureParasiteMapBoss
    Metadata
    VultureParasiteMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossElder"] = {
        name = "The Winged Death",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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