烏特雷的紀律
不死
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
Uhtred's Disciple
幽魂N
標籤bones, cold_affinity, fast_movement, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
生命
3375%
生命轉為保護
5%
護甲
+50%
異常狀態臨界值
504%
抗性
40 40 40 25
傷害
203%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
135%
類型
ExpeditionMegaSkeletonBoss
Metadata
ExpeditionMegaSkeletonBoss
等級
68
生命
217,126
護甲
28,790
閃避
4,739
能量護盾
0
傷害
758
法術傷害
758
命中
0
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
32,424
冰緩
103
感電
103
易碎
580
焦灼
103
殘喘
283
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 607–910
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMegaSkeletonHeavyMeleeSpiked
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 607–910
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
造成 70% 更多攻擊傷害
造成 44.22% 更多傷害
75% 物理傷害轉化至冰冷傷害
+3 米近戰打擊距離
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMegaSkeletonCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 607–910
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GTExpeditionMegaSkeletonCleaveAftershock
可觸發, 法術
施放時間: 1 秒
GTExpeditionMegaSkeletonCleaveAftershockLarge
可觸發, 法術
施放時間: 1 秒
GAExpeditionMegaSkeletonCleaveAftershock
可觸發, 攻擊
基本傷害: 607–910
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 33.73% 更多傷害
100% 物理傷害轉化至冰冷傷害

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
}

Actor
{
	on_effect_start_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 1 );"
	on_effect_end_or_destroy_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/SwordSkeleton/ExpeditionMegaSkeletonBoss"] = {
    name = "Uhtred's Disciple",
    life = 33.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.03,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExpeditionMegaSkeletonHeavyMeleeSpiked",
        "ExpeditionMegaSkeletonCleave",
        "GTExpeditionMegaSkeletonCleaveAftershock",
        "GTExpeditionMegaSkeletonCleaveAftershockLarge",
        "GAExpeditionMegaSkeletonCleaveAftershock",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonHeavyMeleeSpiked"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, 30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {65, 30, 75, baseMultiplier = 1.7, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonCleave"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershock"] = {
    name = "GTExpeditionMegaSkeletonCleaveAftershock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershockLarge"] = {
    name = "GTExpeditionMegaSkeletonCleaveAftershockLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMegaSkeletonCleaveAftershock"] = {
    name = "GAExpeditionMegaSkeletonCleaveAftershock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
    },
    levels = {
        [1] = {-40, 100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {50, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
IdMonsterGainLifeAsWardBoss
FamilyMonsterGainLifeAsWard
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 烏特雷的紀律
    不死
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [5]
    Uhtred's Disciple
    幽魂N
    標籤bones, cold_affinity, fast_movement, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
    生命
    3375%
    生命轉為保護
    5%
    護甲
    +50%
    異常狀態臨界值
    504%
    抗性
    40 40 40 25
    傷害
    203%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    135%
    類型
    ExpeditionMegaSkeletonBoss
    Metadata
    ExpeditionMegaSkeletonBoss2
    等級
    68
    生命
    217,126
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    758
    法術傷害
    758
    命中
    0
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    32,424
    冰緩
    103
    感電
    103
    易碎
    580
    焦灼
    103
    殘喘
    283
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 607–910
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionMegaSkeletonHeavyMeleeSpiked
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 607–910
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊傷害: 170%
    攻擊間隔: 1.5 秒
    冷卻時間: 4 秒
    用強大的攻擊擊倒敵人。
    造成 70% 更多攻擊傷害
    造成 44.22% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    +3 米近戰打擊距離
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExpeditionMegaSkeletonCleave
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 607–910
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [13]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GTExpeditionMegaSkeletonCleaveAftershock
    可觸發, 法術
    施放時間: 1 秒
    GTExpeditionMegaSkeletonCleaveAftershockLarge
    可觸發, 法術
    施放時間: 1 秒
    GAExpeditionMegaSkeletonCleaveAftershock
    可觸發, 攻擊
    基本傷害: 607–910
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    造成 33.73% 更多傷害
    100% 物理傷害轉化至冰冷傷害

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
    }
    
    Actor
    {
    	on_effect_start_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 1 );"
    	on_effect_end_or_destroy_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SwordSkeleton/ExpeditionMegaSkeletonBoss2"] = {
        name = "Uhtred's Disciple",
        life = 33.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.03,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMegaSkeletonHeavyMeleeSpiked",
            "ExpeditionMegaSkeletonCleave",
            "GTExpeditionMegaSkeletonCleaveAftershock",
            "GTExpeditionMegaSkeletonCleaveAftershockLarge",
            "GAExpeditionMegaSkeletonCleaveAftershock",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonHeavyMeleeSpiked"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, 30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {65, 30, 75, baseMultiplier = 1.7, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonCleave"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershock"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershockLarge"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershockLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionMegaSkeletonCleaveAftershock"] = {
        name = "GAExpeditionMegaSkeletonCleaveAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
        },
        levels = {
            [1] = {-40, 100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {50, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.