乌崔德使徒
亡灵
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
Uhtred's Disciple
幽魂N
标签bones, cold_affinity, fast_movement, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
生命
3375%
生命转为保护
5%
护甲
+50%
异常状态临界值
504%
抗性
40 40 40 25
伤害
203%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
135%
类型
ExpeditionMegaSkeletonBoss
Metadata
ExpeditionMegaSkeletonBoss
等级
68
生命
217,126
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
758
法术伤害
758
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMegaSkeletonHeavyMeleeSpiked
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
冷却时间: 4 秒
对你的敌人无情痛击。
攻击伤害总增 70%
伤害总增 44.22%
物理伤害的 75% 转化为冰霜伤害
近战打击范围 +3
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMegaSkeletonCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GTExpeditionMegaSkeletonCleaveAftershock
可触发, 法术
施放间隔: 1 秒
GTExpeditionMegaSkeletonCleaveAftershockLarge
可触发, 法术
施放间隔: 1 秒
GAExpeditionMegaSkeletonCleaveAftershock
可触发, 攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总增 33.73%
物理伤害的 100% 转化为冰霜伤害

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
}

Actor
{
	on_effect_start_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 1 );"
	on_effect_end_or_destroy_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/SwordSkeleton/ExpeditionMegaSkeletonBoss"] = {
    name = "Uhtred's Disciple",
    life = 33.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.03,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExpeditionMegaSkeletonHeavyMeleeSpiked",
        "ExpeditionMegaSkeletonCleave",
        "GTExpeditionMegaSkeletonCleaveAftershock",
        "GTExpeditionMegaSkeletonCleaveAftershockLarge",
        "GAExpeditionMegaSkeletonCleaveAftershock",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonHeavyMeleeSpiked"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, 30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {65, 30, 75, baseMultiplier = 1.7, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonCleave"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershock"] = {
    name = "GTExpeditionMegaSkeletonCleaveAftershock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershockLarge"] = {
    name = "GTExpeditionMegaSkeletonCleaveAftershockLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMegaSkeletonCleaveAftershock"] = {
    name = "GAExpeditionMegaSkeletonCleaveAftershock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
    },
    levels = {
        [1] = {-40, 100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {50, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
IdMonsterGainLifeAsWardBoss
FamilyMonsterGainLifeAsWard
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 乌崔德使徒
    亡灵
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [5]
    Uhtred's Disciple
    幽魂N
    标签bones, cold_affinity, fast_movement, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
    生命
    3375%
    生命转为保护
    5%
    护甲
    +50%
    异常状态临界值
    504%
    抗性
    40 40 40 25
    伤害
    203%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    135%
    类型
    ExpeditionMegaSkeletonBoss
    Metadata
    ExpeditionMegaSkeletonBoss2
    等级
    68
    生命
    217,126
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    758
    法术伤害
    758
    命中
    290
    攻击间隔
    1.5
    经验值
    15,383
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 607–910
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionMegaSkeletonHeavyMeleeSpiked
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 607–910
    暴击几率: 5%
    攻击伤害: 170%
    攻击伤害: 170%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    对你的敌人无情痛击。
    攻击伤害总增 70%
    伤害总增 44.22%
    物理伤害的 75% 转化为冰霜伤害
    近战打击范围 +3
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExpeditionMegaSkeletonCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 607–910
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [13]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GTExpeditionMegaSkeletonCleaveAftershock
    可触发, 法术
    施放间隔: 1 秒
    GTExpeditionMegaSkeletonCleaveAftershockLarge
    可触发, 法术
    施放间隔: 1 秒
    GAExpeditionMegaSkeletonCleaveAftershock
    可触发, 攻击
    基本伤害: 607–910
    暴击几率: 5%
    攻击间隔: 1.5 秒
    伤害总增 33.73%
    物理伤害的 100% 转化为冰霜伤害

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/sword_skeleton/EPKs/ChestWisp.epk );"
    }
    
    Actor
    {
    	on_effect_start_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 1 );"
    	on_effect_end_or_destroy_ExpeditionMegaSkeletonHeavyMelee = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SwordSkeleton/ExpeditionMegaSkeletonBoss2"] = {
        name = "Uhtred's Disciple",
        life = 33.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.03,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMegaSkeletonHeavyMeleeSpiked",
            "ExpeditionMegaSkeletonCleave",
            "GTExpeditionMegaSkeletonCleaveAftershock",
            "GTExpeditionMegaSkeletonCleaveAftershockLarge",
            "GAExpeditionMegaSkeletonCleaveAftershock",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonHeavyMeleeSpiked"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, 30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {65, 30, 75, baseMultiplier = 1.7, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonCleave"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershock"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershock",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershockLarge"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershockLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionMegaSkeletonCleaveAftershock"] = {
        name = "GAExpeditionMegaSkeletonCleaveAftershock",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
        },
        levels = {
            [1] = {-40, 100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {50, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • Edit

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