爆裂腐屍
不死
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
emerge speed +% [-30,30]
Unstable Aberration
幽魂Y
標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
162%
護甲
+50%
異常狀態臨界值
162%
抗性
0 40 0 0
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
ZombieBossMinion
Metadata
ZombieBossMinionEmerge
等級
68
生命
10,422
護甲
43,185
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
290
攻擊間隔
2.4
經驗值
9,230
異常狀態臨界值
10,422
冰緩
33
感電
33
易碎
186
焦灼
33
殘喘
91
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 235–437
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}
Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieBossMinionEmerge"] = {
    name = "Unstable Aberration",
    life = 1.62,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
IdMonsterCausticCloudOnDeathBoss
FamilyMonsterEffectOnDeath
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 全域
  • monster caustic cloud on death base area of effect radius Min: 16 Max: 16 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 2400 Max: 2400 全域
  • Craft Tagschaos_damage damage chaos
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.