爆裂腐尸
亡灵
死亡时产生腐蚀地面
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
emerge speed +% [-30,30]
Unstable Aberration
幽魂Y
标签flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
162%
护甲
+50%
异常状态临界值
162%
抗性
0 40 0 0
伤害
90%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
100%
类型
ZombieBossMinion
Metadata
ZombieBossMinionEmerge
等级
68
生命
10,422
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
10,422
冰缓
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 235–437
攻击暴击率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}
Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieBossMinionEmerge"] = {
    name = "Unstable Aberration",
    life = 1.62,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
死亡时产生腐蚀地面
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
IdMonsterCausticCloudOnDeathBoss
FamilyMonsterEffectOnDeath
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 全域
  • monster caustic cloud on death base area of effect radius Min: 16 Max: 16 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 2400 Max: 2400 全域
  • Craft Tagschaos_damage damage chaos
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 全域
  • Edit

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