Вспученный кадавр
Нежить
При смерти оставляет участок едкой земли
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
emerge speed +% [-30,30]
Unstable Aberration
SpectreY
Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Здоровье
162%
Броня
+50%
Ailment Threshold
162%
Сопротивление
0 40 0 0
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Опыт
90%
Model Size
100%
Type
ZombieBossMinion
Metadata
ZombieBossMinionEmerge
Уровень
68
Здоровье
10,422
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
336
Урон от чар
336
Точность
290
Attack Time
2.4
Опыт
9,230
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 235–437
Шанс критического удара: 5%
Attack Time: 2.4 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}
Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieBossMinionEmerge"] = {
    name = "Unstable Aberration",
    life = 1.62,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
При смерти оставляет участок едкой земли
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
IdMonsterCausticCloudOnDeathBoss
FamilyMonsterEffectOnDeath
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 Global
  • monster caustic cloud on death base area of effect radius Min: 16 Max: 16 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 2400 Max: 2400 Global
  • Craft Tagschaos_damage damage chaos
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • Edit

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