瓦爾元素
人形monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitect
Metadata
VaalArchitectChaosClone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
召喚物生命
0
Minion Energy Shield
6,645
召喚物傷害
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalIncursionArchitectProjectileChaosClone
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 293.1 至 439.7 混沌傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2Clone
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.25 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 293.1 至 439.7 混沌傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Positioned
{
force_placement = true
}
DiesAfterTime
{
}
Stats
{
set_phase_through_objects = 1
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone_"] = {
name = "Vaal Manifestation",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionArchitectProjectileChaosClone",
"VaalIncursionArchitectProjectileChaos2Clone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosClone"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2Clone"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
瓦爾元素
人形monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitect
Metadata
VaalArchitectChaosClone2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
召喚物生命
0
Minion Energy Shield
6,645
召喚物傷害
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TriggerCascadeIncursionChaos
可觸發
冷卻時間: 10 秒
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
法術, 傷害, 火焰, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
造成 231.9 至 347.9 物理傷害
30% 物理傷害轉化至混沌傷害
爆發 +3
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
造成 168.5 至 252.8 混沌傷害
造成30%更少攻擊傷害
以環狀型式發射投射物
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
法術
施放時間: 8.13 秒
冷卻時間: 20 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Positioned
{
force_placement = true
}
DiesAfterTime
{
}
Stats
{
set_phase_through_objects = 1
}
Transitionable
{
}
Actor
{
on_event_contact_for_EmptyActionSpell2 = "PauseAnimation();"
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone2"] = {
name = "Vaal Manifestation",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"IncursionChaosArchitectProjectile1",
"IncursionChaosArchitectProjectile2",
"IncursionChaosArchitectProjectile3",
"IncursionChaosArchitectProjectile4",
"IncursionChaosArchitectProjectile5",
"IncursionChaosArchitectProjectile6",
"IncursionMeteorUpheavalUltimate",
"EmptyActionIncursionProjectileRuckus",
"TriggerCascadeIncursionChaos",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile1"] = {
name = "IncursionChaosArchitectProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile2"] = {
name = "IncursionChaosArchitectProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile3"] = {
name = "IncursionChaosArchitectProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile4"] = {
name = "IncursionChaosArchitectProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile5"] = {
name = "IncursionChaosArchitectProjectile5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile6"] = {
name = "IncursionChaosArchitectProjectile6",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_visual_scale_+%",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionMeteorUpheavalUltimate"] = {
name = "IncursionMeteorUpheavalUltimate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_chaos",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_on_trigger_cascade_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionIncursionProjectileRuckus"] = {
name = "EmptyActionIncursionProjectileRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.13,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionChaos"] = {
name = "TriggerCascadeIncursionChaos",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_B",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
"trigger_cascade_arm_angle_offset",
},
levels = {
[1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
瓦爾元素
人形monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
TempleVaalArchitect
Metadata
TempleVaalArchitectChaosClone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
召喚物生命
0
Minion Energy Shield
6,645
召喚物傷害
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalIncursionArchitectProjectileChaosClone
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 293.1 至 439.7 混沌傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2Clone
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.25 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 293.1 至 439.7 混沌傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
force_placement = true
}
DiesAfterTime
{
}
Stats
{
set_phase_through_objects = 1
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitectChaosClone_"] = {
name = "Vaal Manifestation",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionArchitectProjectileChaosClone",
"VaalIncursionArchitectProjectileChaos2Clone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosClone"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2Clone"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.