瓦尔复生体
人形
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
幽魂N
标签施法, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str
生命
500%
生命转为护盾
100%
异常状态临界值
500%
抗性
30 30 30 20
伤害
134%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
VaalArchitect
Metadata
VaalArchitectChaosClone_
等级
68
生命
32,167
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
501
法术伤害
501
命中
290
攻击间隔
1.755
经验值
20,510
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileChaosClone
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 293.1 - 439.7 混沌伤害
基础范围为 0.9
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2Clone
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 1.25 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 293.1 - 439.7 混沌伤害
基础范围为 0.9
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Positioned
{
	force_placement = true
}

DiesAfterTime
{
}

Stats
{
	set_phase_through_objects = 1
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone_"] = {
    name = "Vaal Manifestation",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArchitectProjectileChaosClone",
        "VaalIncursionArchitectProjectileChaos2Clone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosClone"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2Clone"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔复生体
    人形
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Vaal Manifestation
    幽魂N
    标签施法, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str
    生命
    500%
    生命转为护盾
    100%
    异常状态临界值
    500%
    抗性
    30 30 30 20
    伤害
    134%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    VaalArchitect
    Metadata
    VaalArchitectChaosClone2
    等级
    68
    生命
    32,167
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    501
    法术伤害
    501
    命中
    290
    攻击间隔
    1.755
    经验值
    20,510
    异常状态临界值
    32,167
    冰缓
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    TriggerCascadeIncursionChaos
    可触发
    冷却时间: 10 秒
    trigger cascade A [20]
    trigger cascade B [30]
    trigger cascade angle between arms [72]
    trigger cascade arm angle offset [30]
    trigger cascade ms between spikes [400]
    trigger cascade number of arms [8]
    trigger cascade number of spikes [1]
    IncursionMeteorUpheavalUltimate
    法术, 伤害, 火焰, 可触发
    暴击几率: 5%
    施放间隔: 2.5 秒
    造成 231.9 - 347.9 物理伤害
    将物理伤害的 30% 转化为混沌伤害
    导致 +3 次爆发
    active skill area of effect radius +% final [-25]
    cast on trigger cascade event [1]
    is area damage [1]
    IncursionChaosArchitectProjectile1
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile2
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile3
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile4
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile5
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile6
    攻击, 范围攻击, 投射物, 可触发
    基本伤害: 400–601
    暴击几率: 5%
    攻击伤害: 70%
    攻击间隔: 1.755 秒
    造成 168.5 - 252.8 混沌伤害
    攻击伤害总降 30%
    环状发射投射物
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    EmptyActionIncursionProjectileRuckus
    法术
    施放间隔: 8.13 秒
    冷却时间: 20 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Positioned
    {
    	force_placement = true
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_phase_through_objects = 1
    }
    
    Transitionable
    {
    }
    
    Actor
    {
    	on_event_contact_for_EmptyActionSpell2 = "PauseAnimation();"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone2"] = {
        name = "Vaal Manifestation",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "IncursionChaosArchitectProjectile1",
            "IncursionChaosArchitectProjectile2",
            "IncursionChaosArchitectProjectile3",
            "IncursionChaosArchitectProjectile4",
            "IncursionChaosArchitectProjectile5",
            "IncursionChaosArchitectProjectile6",
            "IncursionMeteorUpheavalUltimate",
            "EmptyActionIncursionProjectileRuckus",
            "TriggerCascadeIncursionChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile1"] = {
        name = "IncursionChaosArchitectProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile2"] = {
        name = "IncursionChaosArchitectProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile3"] = {
        name = "IncursionChaosArchitectProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile4"] = {
        name = "IncursionChaosArchitectProjectile4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile5"] = {
        name = "IncursionChaosArchitectProjectile5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile6"] = {
        name = "IncursionChaosArchitectProjectile6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionMeteorUpheavalUltimate"] = {
        name = "IncursionMeteorUpheavalUltimate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionIncursionProjectileRuckus"] = {
        name = "EmptyActionIncursionProjectileRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeIncursionChaos"] = {
        name = "TriggerCascadeIncursionChaos",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_B",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
            "trigger_cascade_arm_angle_offset",
        },
        levels = {
            [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔复生体
    人形
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Vaal Manifestation
    幽魂N
    标签施法, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str
    生命
    500%
    生命转为护盾
    100%
    异常状态临界值
    500%
    抗性
    30 30 30 20
    伤害
    134%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    TempleVaalArchitect
    Metadata
    TempleVaalArchitectChaosClone_
    等级
    68
    生命
    32,167
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    501
    法术伤害
    501
    命中
    290
    攻击间隔
    1.755
    经验值
    20,510
    异常状态临界值
    32,167
    冰缓
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    VaalIncursionArchitectProjectileChaosClone
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    暴击几率: 6%
    施放间隔: 1 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 293.1 - 439.7 混沌伤害
    基础范围为 0.9
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileChaos2Clone
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    暴击几率: 6%
    施放间隔: 1.25 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 293.1 - 439.7 混沌伤害
    基础范围为 0.9
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_phase_through_objects = 1
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitectChaosClone_"] = {
        name = "Vaal Manifestation",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "VaalIncursionArchitectProjectileChaosClone",
            "VaalIncursionArchitectProjectileChaos2Clone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaosClone"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaos2Clone"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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