เจตจำนงวาล์ที่ถูกสำแดง
มนุษย์
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
Spectre | N |
---|---|
Tags | นักเวท, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
พลังชีวิต
500%
Energy Shield From Life
100%
Ailment Threshold
500%
ค่าต้านทาน
30 30 30 20
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitectChaosClone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
32,167
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
501
ความเสียหายเวท
501
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaosClone
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2Clone
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.25 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" Positioned { force_placement = true } DiesAfterTime { } Stats { set_phase_through_objects = 1 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone_"] = { name = "Vaal Manifestation", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArchitectProjectileChaosClone", "VaalIncursionArchitectProjectileChaos2Clone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosClone"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2Clone"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เจตจำนงวาล์ที่ถูกสำแดง
มนุษย์
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
Spectre | N |
---|---|
Tags | นักเวท, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
พลังชีวิต
500%
Energy Shield From Life
100%
Ailment Threshold
500%
ค่าต้านทาน
30 30 30 20
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitectChaosClone2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
32,167
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
501
ความเสียหายเวท
501
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TriggerCascadeIncursionChaos
Triggerable
คูลดาวน์: 10 วินาที
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย กายภาพ 231.9 ถึง 347.9
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
ทำให้เกิด การปะทุ +3 ครั้ง
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
ทำให้เกิด การปะทุ +3 ครั้ง
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
เวลาร่าย: 8.13 วินาที
คูลดาวน์: 20 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" Positioned { force_placement = true } DiesAfterTime { } Stats { set_phase_through_objects = 1 } Transitionable { } Actor { on_event_contact_for_EmptyActionSpell2 = "PauseAnimation();" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitectChaosClone2"] = { name = "Vaal Manifestation", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เจตจำนงวาล์ที่ถูกสำแดง
มนุษย์
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vaal Manifestation
Spectre | N |
---|---|
Tags | นักเวท, chaos_affinity, cultist, fast_movement, ghost_blood, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str |
พลังชีวิต
500%
Energy Shield From Life
100%
Ailment Threshold
500%
ค่าต้านทาน
30 30 30 20
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitectChaosClone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
32,167
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
501
ความเสียหายเวท
501
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaosClone
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2Clone
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.25 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } DiesAfterTime { } Stats { set_phase_through_objects = 1 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/clone_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitectChaosClone_"] = { name = "Vaal Manifestation", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArchitectProjectileChaosClone", "VaalIncursionArchitectProjectileChaos2Clone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosClone"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2Clone"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |