印提之奴
惡魔
emerge speed +% [100]
monster no drops or experience [1]
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vassal of Inti
幽魂Y
標籤animal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_str, physical_affinity, ranged, red_blood, slow_movement, small_height
生命
120%
生命轉為護盾
50%
閃避
+20%
異常狀態臨界值
120%
抗性
0 40 0 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 6
攻擊間隔
1.11 秒
傷害分佈
±20%
經驗值
120%
Model Size
60%
類型
KiwethBossMinion
Metadata
KiwethBossMinion
等級
68
生命
7,720
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.11
經驗值
12,306
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.11 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BirdmanConsumeCorpse
法術
施放時間: 2.67 秒
BirdmanBloodProjectileMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 115%
攻擊間隔: 1.11 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
技能重複施放 2
造成 15% 更多攻擊傷害
造成 10% 更多傷害
增加 100% 攻擊速度
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethBossMinion"] = {
    name = "Vassal of Inti",
    life = 1.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpse",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpse"] = {
    name = "BirdmanConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [100]
IdEmergeSpeedLow
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 100 Max: 100 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 20% 投射物傷害
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 全域
  • display monster uses far shot text Min: 1 Max: 1 全域
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 全域
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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