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印提之奴
恶魔
IconEnemyResistanceCold
emerge speed +% [100]
monster no drops or experience [1]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vassal of Inti
幽魂
标签animal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_str, physical_affinity, ranged, red_blood, slow_movement, small_height
生命
120%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
120%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 6
攻击间隔
1.11 秒
伤害分布
±20%
经验值
120%
Model Size
60%
类型
KiwethBossMinion
Metadata
KiwethBossMinion
等级
68
生命
7,720
护甲
28,790
闪避值
5,687
能量护盾
3,676
伤害
448
法术伤害
448
命中
580
攻击间隔
1.11
经验值
12,306
召唤物生命
1,675
Minion Energy Shield
797
召唤物伤害
358
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359538
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BirdmanConsumeCorpse
法术
施放间隔: 2.67 秒
BirdmanBloodProjectileMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 359538
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
攻击伤害总增 15%
伤害总增 10%
攻击速度加快 100%
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethBossMinion"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vassal of Inti",
    life = 1.2,
    energyShield = 0.5,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpse",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpse"] = {
    name = "BirdmanConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [100]
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • emerge speed +% 100 100 全域
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • 投射物伤害提高 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 全域
  • display monster uses far shot text 1 1 全域 — 数值不可调整
  • monster reverse point blank damage -% at minimum range 60 60 全域
  • Craft Tags伤害
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 全域
  • Craft Tags速度
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • Edit

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