幽魂Y
地區巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室, 永恆實驗室
標籤法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • 巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室: 生眼者, 亂眼
  • 永恆實驗室: 生眼者, 亂眼
  • 亂眼
  • 生眼者, 亂眼
  • 風暴魔像, 烏旗守衛雷使, 不朽貴族, 亂眼
  • 生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 32
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    Eye
    Metadata
    Eye
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EyeBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 5%
    附加傷害效用: 20%
    施放時間: 0.8 秒
    冷卻時間: 9 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 31.97607.4 閃電傷害
    基礎範圍為 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/Eye"] = {
        name = "Wandering Eye",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    亂眼
    惡魔
    Wandering Eye
    幽魂Y
    標籤法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 32
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    Eye
    Metadata
    EyePart2
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EyeBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 5%
    附加傷害效用: 20%
    施放時間: 0.8 秒
    冷卻時間: 9 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 31.97607.4 閃電傷害
    基礎範圍為 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/EyePart2"] = {
        name = "Wandering Eye",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    亂眼
    惡魔
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Wandering Eye
    幽魂Y
    標籤法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 32
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    Eye
    Metadata
    EyeSpawned
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EyeBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 5%
    附加傷害效用: 20%
    施放時間: 0.8 秒
    冷卻時間: 9 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 31.97607.4 閃電傷害
    基礎範圍為 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/EyeSpawned"] = {
        name = "Wandering Eye",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 亂眼
    惡魔
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Wandering Eye
    幽魂Y
    標籤法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 32
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    Eye
    Metadata
    EyePiety
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EyeBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 5%
    附加傷害效用: 20%
    施放時間: 0.8 秒
    冷卻時間: 9 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 31.97607.4 閃電傷害
    基礎範圍為 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/EyePiety"] = {
        name = "Wandering Eye",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 亂眼
    惡魔
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Wandering Eye
    幽魂Y
    地區鬼島殺戮戰
    標籤法術, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    Packs
  • 鬼島殺戮戰: 亂眼
  • 生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 32
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    EyeRoyale
    Metadata
    EyeRoyale
    等級
    2
    生命
    21
    護甲
    23
    閃避
    86
    能量護盾
    0
    傷害
    3
    法術傷害
    3
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20
    異常狀態臨界值
    21
    冰緩
    0
    感電
    0
    易碎
    0
    焦灼
    0
    殘喘
    0
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3–4
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EyeBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 5%
    附加傷害效用: 20%
    施放時間: 0.8 秒
    冷卻時間: 9 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 2.72751.81 閃電傷害
    基礎範圍為 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/EyeRoyale"] = {
        name = "Wandering Eye",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "Melee",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 全域
  • royale monster armour drop chance permyriad Min: 80 Max: 80 全域
  • royale monster unique drop chance permyriad Min: 8 Max: 8 全域
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 全域
  • royale monster currency drop chance permyriad Min: 200 Max: 200 全域
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 全域
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 全域
  • Edit

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