幽魂N
地區巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室, 永恆實驗室, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
標籤法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
Packs
  • 巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室: 生眼者, 亂眼
  • 永恆實驗室: 生眼者, 亂眼
  • 生眼者, 亂眼
  • 生命
    203%
    異常狀態臨界值
    203%
    抗性
    37 37 37 0
    傷害
    98%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    105%
    類型
    EyeSpawner
    Metadata
    EyeSpawner
    等級
    80
    生命
    45,945
    護甲
    73,441
    閃避值
    7,124
    傷害
    743
    法術傷害
    743
    命中
    924
    攻擊間隔
    1.5
    經驗值
    19,068
    Minion Life
    8,983
    Minion Damage
    620
    異常狀態臨界值
    45,945
    冰緩
    145
    感電
    145
    易碎
    822
    焦灼
    145
    殘喘
    401
    SummonEye
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    技能重複施放 2
    EyeSpawnerFleshCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 0.75 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 477.3886.5 物理傷害
    當你承受來自擊中總傷害 10 時,觸發被輔助的法術
    造成 40% 更多傷害
    +2.5 秒基礎持續時間
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawner"] = {
        name = "Eye Hatchery",
        life = 2.03,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    惡魔
    不能被擊退
    Eye Hatchery
    幽魂N
    地區獸穴之腹, 腐敗之核
    標籤法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    Packs
  • 獸穴之腹: 生眼者, 審閱者
  • 腐敗之核: 生眼者, 審閱者
  • 生命
    203%
    異常狀態臨界值
    203%
    抗性
    37 37 37 0
    傷害
    98%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    105%
    類型
    EyeSpawner
    Metadata
    EyeSpawner2
    等級
    64
    生命
    9,679
    護甲
    20,943
    閃避值
    4,112
    傷害
    299
    法術傷害
    299
    命中
    494
    攻擊間隔
    1.5
    經驗值
    13,925
    Minion Life
    2,176
    Minion Damage
    236
    異常狀態臨界值
    9,679
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    85
    SummonEyePart2
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    技能重複施放 2
    alternate minion [2]
    EyeSpawnerFleshCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 0.75 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 226.2420.1 物理傷害
    當你承受來自擊中總傷害 10 時,觸發被輔助的法術
    造成 40% 更多傷害
    +2.5 秒基礎持續時間
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawner2"] = {
        name = "Eye Hatchery",
        life = 2.03,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEyePart2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEyePart2"] = {
        name = "SummonEyePart2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "alternate_minion",
        },
        levels = {
            [1] = {2, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    惡魔
    不能被擊退
    Eye Hatchery
    幽魂N
    標籤法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    生命
    2100%
    異常狀態臨界值
    2100%
    抗性
    37 37 37 0
    傷害
    98%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    105%
    類型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePiety
    等級
    68
    生命
    135,100
    護甲
    28,790
    閃避值
    4,739
    傷害
    366
    法術傷害
    366
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    異常狀態臨界值
    135,100
    冰緩
    427
    感電
    427
    易碎
    2,417
    焦灼
    427
    殘喘
    1,180
    SummonEye
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    技能重複施放 2
    EyeSpawnerFleshCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 0.75 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 273.7508.3 物理傷害
    當你承受來自擊中總傷害 10 時,觸發被輔助的法術
    造成 40% 更多傷害
    +2.5 秒基礎持續時間
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/EyeSpawner/EyeSpawner"
    
    
    
    
    
    Actor
    
    {
    	
    	basic_action = "Emerge"
    
    }
    
    
    
    Transitionable
     { 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EyeSpawner/EyeSpawner"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePiety"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    惡魔
    不能被擊退
    Eye Hatchery
    幽魂N
    標籤法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood
    生命
    2100%
    異常狀態臨界值
    2100%
    抗性
    37 37 37 0
    傷害
    98%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    105%
    類型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePietyStandalone
    等級
    68
    生命
    135,100
    護甲
    28,790
    閃避值
    4,739
    傷害
    366
    法術傷害
    366
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    異常狀態臨界值
    135,100
    冰緩
    427
    感電
    427
    易碎
    2,417
    焦灼
    427
    殘喘
    1,180
    SummonEye
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    技能重複施放 2
    EyeSpawnerFleshCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 0.75 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 273.7508.3 物理傷害
    當你承受來自擊中總傷害 10 時,觸發被輔助的法術
    造成 40% 更多傷害
    +2.5 秒基礎持續時間
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyStandalone"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    惡魔
    不能被擊退
    Eye Hatchery
    幽魂N
    標籤法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    生命
    2100%
    異常狀態臨界值
    2100%
    抗性
    37 37 37 0
    傷害
    98%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    105%
    類型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePietyGauntlet_
    等級
    68
    生命
    135,100
    護甲
    28,790
    閃避值
    4,739
    傷害
    366
    法術傷害
    366
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    異常狀態臨界值
    135,100
    冰緩
    427
    感電
    427
    易碎
    2,417
    焦灼
    427
    殘喘
    1,180
    SummonEye
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    技能重複施放 2
    EyeSpawnerFleshCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 0.75 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 273.7508.3 物理傷害
    當你承受來自擊中總傷害 10 時,觸發被輔助的法術
    造成 40% 更多傷害
    +2.5 秒基礎持續時間
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyGauntlet_"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 編輯

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.