生眼者
Eye Hatchery
幽魂 | N |
---|---|
地區 | 巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室, 永恆實驗室, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域 |
標籤 | 法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height |
Packs |
生命
203%
異常狀態臨界值
203%
抗性




傷害
98%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
105%
類型
EyeSpawner
Metadata
EyeSpawner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
80
生命
45,945
護甲
73,441
閃避值
7,124
傷害
743
法術傷害
743
命中
924
攻擊間隔
1.5
經驗值
19,068
Minion Life
8,983
Minion Damage
620
異常狀態臨界值
45,945
冰緩
145
感電
145
易碎
822
焦灼
145
殘喘
401
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonEye
法術
施放時間: 1 秒
冷卻時間: 5 秒
技能重複施放 2 次
EyeSpawnerFleshCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 0.75 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 477.3 至 886.5 物理傷害
當你承受來自擊中總傷害 10 時,觸發被輔助的法術
造成 40% 更多傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/EyeSpawner/EyeSpawner"] = { name = "Eye Hatchery", life = 2.03, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EyeSpawnerFleshCall", "SummonEye", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EyeSpawnerFleshCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "monster_stormcall_individually_trigger", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonEye"] = { name = "SummonEye", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | N |
---|---|
地區 | 獸穴之腹, 腐敗之核 |
標籤 | 法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height |
Packs |
生命
203%
異常狀態臨界值
203%
抗性




傷害
98%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
105%
類型
EyeSpawner
Metadata
EyeSpawner2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
64
生命
9,679
護甲
20,943
閃避值
4,112
傷害
299
法術傷害
299
命中
494
攻擊間隔
1.5
經驗值
13,925
Minion Life
2,176
Minion Damage
236
異常狀態臨界值
9,679
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
85
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonEyePart2
法術
施放時間: 1 秒
冷卻時間: 5 秒
技能重複施放 2 次
alternate minion [2]
EyeSpawnerFleshCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 0.75 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 226.2 至 420.1 物理傷害
當你承受來自擊中總傷害 10 時,觸發被輔助的法術
造成 40% 更多傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/EyeSpawner/EyeSpawner2"] = { name = "Eye Hatchery", life = 2.03, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EyeSpawnerFleshCall", "SummonEyePart2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EyeSpawnerFleshCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "monster_stormcall_individually_trigger", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonEyePart2"] = { name = "SummonEyePart2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "alternate_minion", }, levels = { [1] = {2, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
生眼者




不能被擊退
Eye Hatchery
幽魂 | N |
---|---|
標籤 | 法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
98%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
105%
類型
EyeSpawnerPiety
Metadata
EyeSpawnerEmergePiety
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
135,100
護甲
28,790
閃避值
4,739
傷害
366
法術傷害
366
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
29,304
Minion Damage
292
異常狀態臨界值
135,100
冰緩
427
感電
427
易碎
2,417
焦灼
427
殘喘
1,180
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonEye
法術
施放時間: 1 秒
冷卻時間: 5 秒
技能重複施放 2 次
EyeSpawnerFleshCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 0.75 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 273.7 至 508.3 物理傷害
當你承受來自擊中總傷害 10 時,觸發被輔助的法術
造成 40% 更多傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type
version 2 extends "Metadata/Monsters/EyeSpawner/EyeSpawner" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/EyeSpawner/EyeSpawner" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePiety"] = { name = "Eye Hatchery", life = 21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EyeSpawnerFleshCall", "SummonEye", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EyeSpawnerFleshCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "monster_stormcall_individually_trigger", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonEye"] = { name = "SummonEye", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
生眼者




不能被擊退
Eye Hatchery
幽魂 | N |
---|---|
標籤 | 法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
98%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
105%
類型
EyeSpawnerPiety
Metadata
EyeSpawnerEmergePietyStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
135,100
護甲
28,790
閃避值
4,739
傷害
366
法術傷害
366
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
29,304
Minion Damage
292
異常狀態臨界值
135,100
冰緩
427
感電
427
易碎
2,417
焦灼
427
殘喘
1,180
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonEye
法術
施放時間: 1 秒
冷卻時間: 5 秒
技能重複施放 2 次
EyeSpawnerFleshCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 0.75 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 273.7 至 508.3 物理傷害
當你承受來自擊中總傷害 10 時,觸發被輔助的法術
造成 40% 更多傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyStandalone"] = { name = "Eye Hatchery", life = 21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EyeSpawnerFleshCall", "SummonEye", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EyeSpawnerFleshCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "monster_stormcall_individually_trigger", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonEye"] = { name = "SummonEye", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
生眼者




不能被擊退
Eye Hatchery
幽魂 | N |
---|---|
標籤 | 法術, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
98%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
105%
類型
EyeSpawnerPiety
Metadata
EyeSpawnerEmergePietyGauntlet_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
135,100
護甲
28,790
閃避值
4,739
傷害
366
法術傷害
366
命中
580
攻擊間隔
1.5
經驗值
15,383
Minion Life
29,304
Minion Damage
292
異常狀態臨界值
135,100
冰緩
427
感電
427
易碎
2,417
焦灼
427
殘喘
1,180
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonEye
法術
施放時間: 1 秒
冷卻時間: 5 秒
技能重複施放 2 次
EyeSpawnerFleshCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 0.75 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 273.7 至 508.3 物理傷害
當你承受來自擊中總傷害 10 時,觸發被輔助的法術
造成 40% 更多傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-20]
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
is area damage [1]
monster stormcall individually trigger [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyGauntlet_"] = { name = "Eye Hatchery", life = 21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EyeSpawnerFleshCall", "SummonEye", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EyeSpawnerFleshCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "monster_stormcall_individually_trigger", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonEye"] = { name = "SummonEye", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.