幽魂N
地区巨兽沼泽 1 层, 巨兽沼泽 2 层, 育灵之室, 永恒的实验室, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
标签施法, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
Packs
  • 巨兽沼泽 1 层, 巨兽沼泽 2 层, 育灵之室: 生眼者, 乱眼
  • 永恒的实验室: 生眼者, 乱眼
  • 生眼者, 乱眼
  • 生命
    203%
    异常状态临界值
    203%
    抗性
    37 37 37 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    105%
    类型
    EyeSpawner
    Metadata
    EyeSpawner
    等级
    80
    生命
    45,945
    护甲
    73,441
    闪避值
    7,124
    伤害
    743
    法术伤害
    743
    命中
    924
    攻击间隔
    1.5
    经验值
    19,068
    Minion Life
    8,983
    Minion Damage
    620
    异常状态临界值
    45,945
    冰缓
    145
    Shock
    145
    Brittle
    822
    Scorch
    145
    Sap
    401
    SummonEye
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    技能可重复施放 2
    EyeSpawnerFleshCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    暴击几率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.75 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 477.3 - 886.5 物理伤害
    总共受到 10 点击中伤害时触发被辅助的法术
    伤害总增 40%
    基础持续时间为 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawner"] = {
        name = "Eye Hatchery",
        life = 2.03,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    恶魔
    无法被击退
    Eye Hatchery
    幽魂N
    地区巨兽沼泽, 育灵之室
    标签施法, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    Packs
  • 巨兽沼泽: 生眼者, 审阅者
  • 育灵之室: 生眼者, 审阅者
  • 生命
    203%
    异常状态临界值
    203%
    抗性
    37 37 37 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    105%
    类型
    EyeSpawner
    Metadata
    EyeSpawner2
    等级
    64
    生命
    9,679
    护甲
    20,943
    闪避值
    4,112
    伤害
    299
    法术伤害
    299
    命中
    494
    攻击间隔
    1.5
    经验值
    13,925
    Minion Life
    2,176
    Minion Damage
    236
    异常状态临界值
    9,679
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    85
    SummonEyePart2
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    技能可重复施放 2
    alternate minion [2]
    EyeSpawnerFleshCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    暴击几率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.75 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 275.3 - 511.2 物理伤害
    总共受到 10 点击中伤害时触发被辅助的法术
    伤害总增 40%
    基础持续时间为 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawner2"] = {
        name = "Eye Hatchery",
        life = 2.03,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEyePart2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEyePart2"] = {
        name = "SummonEyePart2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "alternate_minion",
        },
        levels = {
            [1] = {2, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    恶魔
    无法被击退
    Eye Hatchery
    幽魂N
    标签施法, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    生命
    2100%
    异常状态临界值
    2100%
    抗性
    37 37 37 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    105%
    类型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePiety
    等级
    68
    生命
    135,100
    护甲
    28,790
    闪避值
    4,739
    伤害
    366
    法术伤害
    366
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    异常状态临界值
    135,100
    冰缓
    427
    Shock
    427
    Brittle
    2,417
    Scorch
    427
    Sap
    1,180
    SummonEye
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    技能可重复施放 2
    EyeSpawnerFleshCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    暴击几率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.75 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 315.9 - 586.7 物理伤害
    总共受到 10 点击中伤害时触发被辅助的法术
    伤害总增 40%
    基础持续时间为 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/EyeSpawner/EyeSpawner"
    
    
    
    
    
    Actor
    
    {
    	
    	basic_action = "Emerge"
    
    }
    
    
    
    Transitionable
     { 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EyeSpawner/EyeSpawner"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePiety"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 生眼者
    恶魔
    无法被击退
    Eye Hatchery
    幽魂N
    标签施法, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood
    生命
    2100%
    异常状态临界值
    2100%
    抗性
    37 37 37 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    105%
    类型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePietyStandalone
    等级
    68
    生命
    135,100
    护甲
    28,790
    闪避值
    4,739
    伤害
    366
    法术伤害
    366
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    异常状态临界值
    135,100
    冰缓
    427
    Shock
    427
    Brittle
    2,417
    Scorch
    427
    Sap
    1,180
    SummonEye
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    技能可重复施放 2
    EyeSpawnerFleshCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    暴击几率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.75 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 315.9 - 586.7 物理伤害
    总共受到 10 点击中伤害时触发被辅助的法术
    伤害总增 40%
    基础持续时间为 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyStandalone"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Eye Hatchery
    恶魔
    无法被击退
    幽魂N
    标签施法, demon, flesh_armour, immobile, is_unarmed, large_model, physical_affinity, red_blood, small_height
    生命
    2100%
    异常状态临界值
    2100%
    抗性
    37 37 37 0
    伤害
    98%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    105%
    类型
    EyeSpawnerPiety
    Metadata
    EyeSpawnerEmergePietyGauntlet_
    等级
    68
    生命
    135,100
    护甲
    28,790
    闪避值
    4,739
    伤害
    366
    法术伤害
    366
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    29,304
    Minion Damage
    292
    异常状态临界值
    135,100
    冰缓
    427
    Shock
    427
    Brittle
    2,417
    Scorch
    427
    Sap
    1,180
    SummonEye
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    技能可重复施放 2
    EyeSpawnerFleshCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    暴击几率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.75 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 315.9 - 586.7 物理伤害
    总共受到 10 点击中伤害时触发被辅助的法术
    伤害总增 40%
    基础持续时间为 2.5
    active skill area of effect radius +% final [-20]
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster stormcall individually trigger [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EyeSpawner/EyeSpawnerEmergePietyGauntlet_"] = {
        name = "Eye Hatchery",
        life = 21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EyeSpawnerFleshCall",
            "SummonEye",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeSpawnerFleshCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "monster_stormcall_individually_trigger",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2500, 100, 10, 40, -20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonEye"] = {
        name = "SummonEye",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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